Category Archives: Design

Formalizing relationships with the formless

Formless realities cannot be grasped with formal thinking, but our relationship with formless realities can be. Formally grasping our relationship with formless realities makes these relationships with formless realities more bearable.   This is mainly a note to myself at … Continue reading

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It’s the experience, stupid

People think software is becoming more frustrating because the world has become more complex. This is false. Software is worse because development has been drastically accelerated. The shortened cycles leave little or no time for best design practices that ensure … Continue reading

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Slurpy, mergy, touchy-feely notions of interpersonal being

Wow, this post really sprawled out. It hits a lot of my enduring interests. I’m not sure it is suitable for reading. It might just be a personal journal entry written to myself. Feel free to eavesdrop if you wish, … Continue reading

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Ancestors and siblings of process thought

While I’m scanning passages from C. Robert Mesle’s Process-Relational Philosophy, here are two more that inspired me. The first passage appeals to my designer consciousness: Descartes was wrong in his basic dualism. The world is not composed of substances or of … Continue reading

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Rude tools

In my last post I promised that my next post would be “a theoretical tantrum on the ethics around that miserable love triangle between developer, tool and user.” and that I thought the issue of “‘ownership’ of software is an unrecognized … Continue reading

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Taking away my tools

Over the last decade and a half I’ve relied on four tools for making my thoughts. Of these four, two have broken in the last couple of years: Adobe Illustrator and WordPress. These two tools have undergone frequent deep UI … Continue reading

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Autumn 2011, when the canary died

A friend texted me a link to an article by Yascha Mounk, “Authoritarian by Instinct“. What follows is a somewhat edited (and hyperlinked up) version of my SMS avalanche of a response. * I was about to say that I’m surprised at … Continue reading

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Pamphleteerism

Over the last year I’ve been equipping myself to make pamphlets. I’ve purchased several reams of beautiful French Paper in cover and heavy text weights, waxed linen bookbinder thread, needles, and awls and a bone folder. I’ve figured out how … Continue reading

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Zoolander startup

The hyper-accellerated software release cycles of the 2010s will be seen as the analogue of the hyper-miniaturized mobile phone designs of the early 2000s: a dubious goal pursued to an absurd extreme.

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“The many faces of research”

I just realized I never re-posted my October 2010 article summarizing James Spradley’s incredibly cool way of defining different types of research — by the role of the participant vis a vis the researcher. Here’s the text: Anyone who has ever commissioned, … Continue reading

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Dialogue: art-work, design-work, artisan-work

S: My view is that art is made without reference to the receiver. It is entirely ego-centric. It is thrown out into the world and if someone understands and desires it, it’s a miracle. Design is made with reference to others … Continue reading

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Pluritarian Pluriversalism

To someone born into an autistic universe controlled by a single set of strictly logical natural laws, the experience of empathy and the subsequent revelation of an empathic pluriverse redefines the meaning of miracle, and of transcendence, and of religion. … Continue reading

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Design and trade-offs

For non-designers (and immature designers) the toughest part of design is trying on different trade-offs. The reason it is so tough is this: while most people can shift between ideas with relative ease, it is harder to shift between conceptions … Continue reading

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Universal Design Praxis

I find the term Design Thinking inadequate. First, the term Design Thinking belongs to IDEO. As far as I know, they made the term up, they use it for marketing and it remains closely associated with them. It is uncomfortably … Continue reading

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Goliath vs Pebble

I’m going to get really concrete for a change, and talk about the apparent design philosophies and approaches of Apple Watch vs Pebble Time and Pebble Time Steel. Disclosure: I have a very strong preference for Pebble, I predict they … Continue reading

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Gorging ouroboros

Every philosophy is a philosophy of some kind of life. For too many generations philosophers have philosophized about philosophizing to philosophers philosophizing about philosophizing. This has turned philosophy into something exasperatingly inapplicable to anything important to anyone except a professional … Continue reading

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Overcoming empathy

A disempathic world view: “We may be accused of lacking empathy, but this supposed deficiency is actually an efficiency, not only because there are convenient statistical workarounds, but because the very object of empathy is entirely useless. People can and … Continue reading

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On fighting well

I’ve been married for 23 years, exactly half of my life. I have two daughters. At times they have asked my wife and me how we’ve pulled it off. My answer has been: don’t try to avoid fights; learn to … Continue reading

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Gewollt

Gewollt – Ge’-volt (adj.) deliberate, intentional, intended (piece of art) contrived, awkward, cheesy * Gewollt occurs when art, which is supposed to be the exhibition of concrete, tacit qualities, is produced by explicit and general categories. Nietzsche said it well: … Continue reading

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The Republic of Reality

represent |repri-zent| verb [with obj.]  be entitled or appointed to act or speak for (someone), especially in an official capacity. constitute; amount to. depict (a particular subject) in a picture or other work of art formal state or point out … Continue reading

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