Introduction
- What philosophy is
- What designers do: empathy (as opposed to art which is sympathetic) creation of useful, usable and desirable things
- Practical use of philosophy for design
- Truth as reality interface (a useful, usable and desirable philosophy.)
- Anatomy of this book: ontology, epistemology, ethic.
Ontology
- Ontology = inquiring into being = asking “in what sense is this real?”
- Being encompasses more than physical entities
- Many kinds of being exist: objects, time, perspectives, imagination
- Designer’s ontology: the more ways one sees in what sense entities can exist the more space a designer has to work
- Order bounded by chaos
- Chaos is superabundance of orders
- Order filters chaos
- Practical consequence of chaos: surprise
- Knowing chaos means openness to surprise: nonsense might be not-yet-seeing-the-sense
- Perpetual possibility of “otherwise”, esp. when otherwise seems impossible
- Horizon and the otherwise — horizon always feels complete and excludes the otherwise
- Pluralism: coexistence of ontologies united in possibilities of otherwise — possibilities which can (and ought) to be sought and actualized (“fusion of horizons”)
- An ontological framework: a simple way to conceive multiplicity of being (metaphysical manifold)
Epistemology
- Epistemology = inquiring into knowledge = asking “how do we know?”
- Knowing is filtering (determining relevance) and relating
- Knowing is both explicit and tacit
- An epistemological framework: a simple way to conceive multiplicity of knowing (venn – name?)
- Tacit know-how: skilled wordless interaction with concrete realities
- Tacit morality: sensing value
- Perspective and pluralism
- Pluralism vs reductionism
- Perspective and inspiration: the upside of pluralism
- Knowing is social: “How do we know?” more than “How do I know?”
- Self as a society
- Knowledge shows realities: aletheia
- Synesis: seeing realities as together with others together
- Positivity and negativity: facts and questions
- Knowing a subject vs knowing an object
- Participatory knowing versus objective knowing
- Hermeneutic holism: knowing wholes and parts
- Social hermeneutics
- Social creativity
- A methodological framework: a simple way to approach social creativity (the outspiral)
Ethics
- An ethics sustains an ethos (lifeworld)
- Designer’s ethos: Maximum diversity within unity, mediated by things
- Designer’s ethic: Commit to learning from others in order to design to them and provide them a place in the world
- Designers outfit an ethos with things that support it — not preserve or conserve, but allow it to live and develop like a living thing
- Enworldment: creating myriad ways to exist in the world with things and people
- Virtue ethics
- Virtue of receptivity: otherwise awareness
- Learning a subject requires unlearning — unlearning is the hard part.
- Learning involves letting go of what one already knows in order to know better
- Unlearning is an anxious activity: immersing in perplexity
- Virtue of sacrifice: willingness to suffer to understand another person
- No method to emerge from perplexity
- No way to predict the outcome
- Virtue of fortitude: acceptance of the pain of learning
- Inspiration as expansion of horizon: sudden acquisition of new way to see
- Inspiration brought about by learning from others, suffering anxiety, accepting perplexity, emerging with new perspective
- Virtue of reason: the obligation to demonstrate, persuade
- Virtue of constancy
- Virtue of honor – agreements
Thought scraps
- Empathy vs sympathy
- The way philosophy is read… hermeneutically: not step-by-step explanation
- Blindness vs darkness