Two senses of polycentric

For a while now, I’ve been referring to service design as a polycentric design discipline. I picked up the term from Michael Polanyi. Nobel Prize winner, Elinor Ostrom, also adopted the term and made it mainstream in the wonkier regions of nerddom.

Polanyi and Ostrom use the word polycentricity to describe social systems where agency is distributed throughout the system, not centralized or imposed from above.

I’ve been using the word in related, but distinctly different way. I use polycentric to describe design disciplines that design for multiple interacting people, all of whom are treated as I-centers of their own experience. I use it to contrast service design from older design disciplines that placed one person — a user, or customer, or employee, or patient or citizen, etc. — at the center of their design work, the person experiencing the designed artifact. Service design is polycentric, where older human-centered design (HCD) disciplines like UX design or industrial design are monocentric.

But what if we also thought of service design as polycentric in the same sense as Polanyi and Ostrom? From that perspective we could say that polycentric design establishes conditions where mutually beneficial social arrangements emerge, as spontaneously as possible, sustained by voluntary choice.

This is not just theoretically interesting. It has practical importance. With increasing frequency, my clients are coming to me with situations where they are trying to persuade partners who are outside their direct control to collaborate with them to deliver services to their customers in specific ways at a high standard of quality. Problems of this kind absolutely must be approached polycentrically.

This connects with something I’ve noticed many times in my three decades as a designer. Design thrives where people have choice and agency. Wherever people have choice and agency, we must abandon coercion and manipulation, and instead appeal to them as people who make free decisions based on their experience.

When the internet opened a broader range of choices to consumers and equipped them with more information to make smart choices, their agency increased, and this sparked a sort of design methods renaissance.

But now, due to a variety of factors, employees and non-employee partners also have more agency and more choices, and access to information required to choose options that works for them.

We are still not yet in an economy where all organizations need service design.

As long as an organization can command their employees and partners to behave however they want, a polycentric approach like service design is not necessary. The organization can just engineer rules and tools for service delivery, and everything will work like a well-oiled machine.

But if you are not in a position to boss your service delivery people around, either because they don’t work for you, or because they can choose to stop working for you if they don’t like being bossed around, service design is your best choice.

So, to summarize, when I say “polycentric design”, polycentric refers to two kinds of center: 1) experiential centers, and 2) agential centers.

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