Category Archives: Design

Design kapos

My frustration with the field of design right now is that its doctrine and practices keep getting “replatformed” on inadequate faiths. It is this frustration that is dyspiring this endless stream of semi-schizophrenic design rants. I am so tired of my field getting ripped out from under me every decade or so, and I am sick of designers helping turn the wheel of this cyclical subversion.

As I’ve said a half-zillion times in myriad ways, a faith is not a magnitude of belief, but a particular configuration of Why and How that does the believing. It is qualitative first — intuiting, caring, seeking, noticing, perceiving, conceiving responding — and only from here is something understood and believed or disbelieved to some degree. Faith is a specific concave form a soul assumes, and that concavity is a capacity for receiving some experiential content and filtering what it cannot accommodate.

When I call something designerly, I indicate a particular faith which is behind design practice or theory or, better, praxis (a virtuous feedback loop of theory-guided practice, practice-informed theory). This faith wants a more palpably meaningful world — a world where we spontaneously experience things as intrinsically meaningful and valuable. There is not a trace of need to figure out the value or to justify it, and explanations dramatically fail to do it justice. We just like, desire, love, je ne sais quois, and respond with equal spontaneity, with minimal or no linguistic intercession.

Design seeks direct intuitive contact with reality and reality’s intrinsic goodness. Design works intuitively for the sake of an intuitable world.


But tragically, it is easy and common for one faith to appropriate the theories and practices developed by another. They take possession of their culture, symbols and style, and much more. They even sometimes claim to be a new and better version of the original that supersedes it! And then they compete for ownership and attempt to displace the originators of what they’ve assumed as their own.

When this happens, the theories and practices and lose their original purpose and meaning and are pressed into service of an alien faith, often against the old faith.

This in fact, is happening to design right now.

Adherents of technicity — that faith behind the maniacal drive to utilize resources to achieve objectives, which always themselves generate more resources utilized to achieve yet more objectives in an endless chain of In Order To’s — want to utilize design to acheive business objectives in order to, in order to, in order to… ad infinitum, ad absurdum, ad nihilo.

Designer professionals who accept a business-centric, ops-centric replatforming enter this technicity faith loop and, in participation, are gradually reshaped by it. Eventually, they become hard-nosed design consultants, who make a point of agreeing with nondesigners that all resources must serve business and only business. They agree, in the name of design, that design must fall in line. They become what an intensely angry, rude and slightly careericidal designer might call “design kapos”.

Design kapos still mouth humanisms, wear hipster uniforms, produce charming sketches and perform design theater for executive managerial audiences, but beneath the designwashed exterior, they now serve an entirely different Why. And the new Why gradually bends and twists How (“design tools and methods”) until the old Why is not only no longer served, but lost — altogether annihilated. The work feels soulless and empty because what used to make it alive, vital and meaningful has been evacuated and replaced. The discipline of design has been bodysnatched.


Of course, the world of language is ruled by the law of the jungle. Anarchy always favors the strong. So what design is or isn’t is an arbitrary matter of opinion in a world where some opinions are more equal than others. Never forget that in the world of technicity, the golden rule is: “he who has the gold makes the rules.” And he who makes the rules can define whatever they wish however they wish, and do so with increasing aggression.

Managerialism — unopposed, unopposable technicity taken to its natural extreme — wants a constructed totality with no reality beside or beyond it, where people believe what they are told over what they see, hear, smell, taste, touch or otherwise intuit. It wants a world where an alpha technocrat can decree that 1+1=3, and subjects see that and only that. It thrives on intuitive alienation and numbness of soul.

Design kapos sell their designerly souls for business acclaim and social prestige, and so their designless redefinitions of design carry more weight than those who have refused to make such deals. “Who are you to tell an important design personage such as myself what design is and is not. I have been coronated by the head-pats of the executive elite! I am the very embodiment of design.”

But arbitrary redifinitions and constructions aside, 1+1=2, designerliness is a real thing, and the word design still denotes it, even when that meaning is buried under a mass of technik bad faith, TLAs, dirt, filth and permafrost. Designerly design might (once again) go underground, and design kapos might dominate design for a time. But as long as a germ of design lives, there is hope. The soil will thaw, and the design kapos will pretend they were always designerly, and they will even believe their own story, and I suppose that will be okay.

Tacit vs pre-explicit

Maybe I shouldn’t say things like this on my company slack:

…And this only counts the knowledge that could be documented in principle, but isn’t.

Even more lost — submerged in the oblivion of double-ignorance — is the kind of knowledge acquired only in apprenticeship — all that purely practical, entirely tacit know-how passed down from craftsperson to craftsperson.

Design craft is 75%+ intuition.

Wherever words are forced to intercede between hand and artifact, things get stilted and, dare I say it, corporate.

Or this:

AI not only privileges explicit knowledge. It filters out everything except explicit linguistic knowledge, and makes everything outside the wordworld seem nonexistent. If you can’t say it clearly, it is not real.

But as designers know better than most, it is precisely what cannot be said that is most real — and most interesting.

Or this:

Fun fact: The philosopher who coined the term “tacit knowledge” is the same one who coined the term “polycentric”.

Michael Polanyi is one of the philosophers I recommend to designers who want to learn enough about what designers do, to be able defend our practice against conditions that undermine our work and after a point, make design work impossible. He’ll arm you with words that will help you ineffectively but vigorously fight the obtrusion of words. Of course, nobody’ll bother understanding a word of it once they catch a whiff of philosophy and start automatically dismissing it as irrelevant. But you’ll at least have the satisfaction of speaking truth to power, albeit a deaf and numb one.

All this was in response to a pretty okay LinkedIn article “The Ground Remembers: Tacit Knowledge in the Age of AI”.

I say okay, although the author’s explanation of why we use cinnamon and cloves in apple pies exemplifies wordworld theorizing running amok. Really? The taste considerations were only a pleasant side-effect of the antibacterial function of spice chemicals? We keep using apple pie spices when baking apple pies primarily by force of habit? We follow apple pie recipes out of brainless conformist momentum?

Only a business consultant who’s gone intuitively numb from too many decades of peddling disruptive innovation could make such groundless claims without embarrassment. Ironically, the brainless momentum of conformity in the author’s own habitual application of constructionism and functionalism seems to illustrate his own point better than the baking of apple pies.

Coaxing bolts from the blue

The main thing I’ve noticed working as a designer in project teams is the decisive difference between people who take nothingness at face value, and those who know better.

The people who take nothingness at face value are inferior collaborators because they kill possibility in the cradle. They “take absence of evidence as evidence of absence”. They mistake inconceivability as dead nonexistence. If such an inhospitable person points their eyeballs or minds at something, and nothing is perceived or conceived, to them it is pointless to engage. They cut it off, implicitly or explicitly, through a variety of tactics (* see note below), painfully familiar to anyone with a living designerly soul. They are invalidation tactics, meant to not only assert but demonstrate and enact impossibility, and to convince everyone involved that the incipient idea is not worth further consideration. In this way, they sap the enthusiasm, energy and hope required to invite the future into the present.

The best design collaborators, though, are vividly alive to the omnipresent possibility that something miraculous might irrupt into the world at any moment.

They adopt an attitude and receptive charge of imminent miracle. Kate Bush sung it well:

I just know that something good is gonna happen
I don’t know when…
But just saying it could even make it happen

Do not mistake this outburst for an optimistic prediction. These sung words are a speech act, that expresses, describes and invokes the conditions for coaxing the unconceived from nowhere into presence, ex nihilo. What is invoked is an acutely charged expectation that something shockingly new and good might shock us with its spontaneous appearance.

But the expectation is only a necessary condition. It is not in itself sufficient. The irruption ex nihilo emerges from efforts to summon it forth. Ideas are invited to consummation through participation in its development, emergence, strengthening and maturation.

But… If we deny this expectation, and refuse to cooperate and participate in its emergence, the idea’s worthlessness becomes a self-fulfilling prophesy.

The idea goes nowhere because we refuse to come along.

This awareness and attitude toward nothingness is necessary, but it is not sufficient. Another insight into nothingness is crucial: the sober understanding that these miracles are cloaked with dread, and with this understanding a second attitude: courageous resolve to endure the dread, and press forward through the agony.

A delightful process will not yield delightful results. It will yield only frivolous and derivative drivel. It is the harrowing processes that produce brilliant breakthroughs of insight.


I once got into a surprisingly bitter fight over this matter. I had a philosophical friend who insisted that my tragic sense of creativity was passé. Maybe in his youth he had too much vulgar existentialism, with all its angsty melodrama and alienated brooding.

His claim — his doctrine, actually — was that we can generate novelty without any pain. We could frolic about in the world of ideas, and through pure play produce exciting new ideas with joyous profusion. His view was that it was much more blazingly and boldly original to reject the necessity of creative pain than to embrace it.

This pissed me off. Maybe it was because this vision of frivolous creativity reminds me of how nondesigners think design probably is or should be.

But annoyance became hostility, when I began to notice that whenever I tried to share with him one of my painfully won insights, he didn’t understand them. And he would sit and smirk, as my attempts to convey my insights failed to penetrate his skull. His own incomprehension and my frustration were amusing evidence that there was no point to my babble.

But then — eureka! My confusion had given him a new novel idea! Perhaps he would write it into the book he was writing.

And see? No angst. No suffering. Just floating playfully above, amused, detached, waiting for inspiration to alight.

And he would then proceed to paraphrase my own idea to me as his own, as if he himself conceived what he refused to be taught.

No wonder he believed that frolicking about in the playground of other people’s ideas was sufficient to stimulate original thought.

He couldn’t conceive the difference between kidnapping someone else’s insight and birthing his own.


Rejection of the radically unfamiliar, passive consumption of novelty won through distant ugly work — two facets of the same attitude toward approaching nothingness. Two strategies for avoiding the labor pain, strain, uncertainty and terror of giving birth to new being ex nihilo.


Note * — One common way to destroy possibility of radical newness is to interrupt. This kills the line of intuitive thought before it can gains flow, momentum, musicality. Chop the song into isolated notes, and interject each with soul-killing frustration, and the melody will stay dismembered and never come to life.

Or digress. Change the subject (“subject” in the most literal, egregoric sense). Or impose and reimpose an alien field of relevance upon the conversation. “What you are trying to say is irrelevant, and should therefore be snuffed out before it wastes more time.”

Or confront the fragile embryonic subject with some overpowering objection, and turn the nursery into an arena, where the infant must prove its right to eventual maturity by defeating gladiators and lions. Even if the infant survives the arena, the very deprivation of nurture and protection will turn the idea monstrous and ugly.

Pessimistically pick at the idea, and find innumerable reasons why it the idea can never come to anything. Destroy the ideas faith in itself until it is dispirited and ready to give up the geist.

In fearful organizations, another routine tactic is lethally effective. For the sake of efficiency or rigor, clap procedures, formalities and norms onto the collaboration. These misnorms afford credibility only to well-established, pre-comprehended ideas, Only sturdy, old, established, workaday idea-blocks are admitted, and the only innovation permitted is in permutations of stacking. One can build whatever out of the provided LEGO block set, but nothing on the order of inventing LEGO blocks could ever happen. However novel the stacking, the notion stacks never feel promising, only stalely sufficient. But it serves its true purpose, which is to check boxes that require checking, and make one’s colleagues more likely layoff targets than oneself. The output lacks all excitement, but never mind that. A marketing department will coat the quotidian with noncredible hype calculated to be adequate for making a fraction of a percent of a segment choose this option of that one. The experience of this bullshit coated chickenshit, is commonly known as “corporate”. It is the natural consequence of trying to add “desirability” at the end of an engineering process (often social engineering that mistakes itself for design because it considers “people”) that should have been designed starting from desirability.


It is commonplace — and by commonplace logic, it is the precisely the commonplace that determines all meaning — to call all vision-oriented planning design.

To design is to imagine a possibility with such specificity that specifications are produced that can serve as a plan. (“Design is the rendering of intent”, to use the poetically spare jargon of one typical design “thought leader”.) According to this definition of design, one designs a book or a service in the same sense as one designs a microchip or jet engine.

But we know, even when we can’t or won’t admit it, that design has a second, deeper meaning. And it is this meaning that gives design its mystique, and that is because design (in this second sense) it is rooted in the same soil as mysticism. Design in this sense taps into depths of human meaning, draws it to the surface and nourishes the world with strange new vivacity. There is something vividly alive, important and ineffable in a great design artifact — unprecedented, artificial (in the strict sense) but as natural as nature itself — enhanced, renewed, human.

If Herbert Simon’s “Sciences of the Artificial” explored “rendering of intent” design, someone should write a followup: “Arts of the Second-Natural” to explore design that materially manifests meaning. The blurring of these two conceptions of design has made it far too effortless to lose the second, far more vulnerable design that serves an technocratic order that numbs and is numb to love, even of the minutest magnitude.

Designerly nothingness

Complaint litany of an alienated designer:

This work harnesses none of my essential energies, but saps my will by extracting and utilizing resources I lack.

This work refuses my essential services while demanding from me what I do not have to give and, in fact, need to receive from others.

This work does not move me forward in my personal project. Indeed, it does the reverse: In pulls me backwards, by enslaving me to the very forces I feel called to challenge and overcome.


Regarding these forces I believe should be overcome — these forces we are forced to serve when our work feels most forced — they belong to an enworldment which Heidegger called “technicity”.

Technicity is essentially the utilitarian instinct driven to extremes.

Technicity creates an interminable chain of “in order to”.

In technicity we are all chained to “in order to”, and become links in that chain, with no purpose except to serve someone else’s “in order to”, who, in turn serves another’s “in order to.”

At the heart of technicity is one monomaniacal question “What is it for?”

This is true not only of “What?” and “How?” questions — even, and especially, questions of love and value. So when technicity asks “Why?” it only knows how to mean “What is it for?” And when technicity asks “Who?” it only knows how to mean “What is it for?” This is where the nihilistic damage happens

Design is a different way to work. It approaches questions of value and relationship as outside the realm of use. It provides a terminus for the chain of “What is it for?” It is for the sake of itself. It is useless and I love it for no reason other than love. Je ne sais quoi. Even tiny mustard seed sized specks of irrational love bring desirability to life.

But under the iron reign of technicity, design is reduced to an alternate toolset for problem-solving. And that problem is, of course, “how do I do x, in order to do y, in order to do z, in order to…” with no “because I just love it” anywhere to be seen.


Design is far too expansive to fit inside the narrowness of technicity, in any of its contemporary forms.

Of course — obviously — it does not fit inside corporate capitalism.

But neither does design fit inside managerial Marxism, which is the only viable mutation of Marxism in a mature industrial or senile postindustrial world! Your revolution, once inspired by material dialectic, has expired by it. It has been exnihilated by the fundamental fact that we are situated inside a dialectic with no exterior. We are always at the conclusion of an endless journey we are only now beginning.*

And, most relevantly to you, neither does it fit inside a technocratic administrative state, or a mini-state (a leaderless, overmanaged, micromanaged organization, or a macro-state (a leaderless, overmanaged, micromanaged global economy), or — most importantly of all, a nano-state (a leaderless, overmanaged, micromanaged individual soul).

Design, properly practiced, attaches uses (“usefulness”), qualities of use (“usability”), use for businesses (“viability”), uses of technology (“feasibility”) in service of something higher, which is beyond the grasp and even reach of techniques and technologies — something that bears no fruit except a totally useless “I love this.”

The technicity world shovels this quality into the inadequate lust-adjacent category “desirable.” Lust is erosless urge to possess, as opposed to love which is transcendent, erosful pursuit of belonging. “Lovable” is a better word than “desirable”.


Note: * Hegel, Marx, and all other pseudo-prophetic avatars of Prometheus — all those who foresee inevitable futures as if they preexist behind some temporal curtain — seem oblivious to the fact that there is only nothing there to see. There is only the boiling chrome of nothingness.

They miss the insidious subtlety of nothingness. As if nothingness would be so hamfisted as to hide itself beneath something we can see. They think nothingness would marked itself with something so blatant as a shadows?

No, no, no — the surface of nothingness is reflective. If we stare into it, all we see is our own self. And to an omniscient soul, everything and everyone beyond omniscience is nothingness… So they look out at the nothingness of another and see only who they are. Thus “accusation in a mirror”. If in that mercury pool, we see racism, hate, intent to annihilate, genocide! — something to fight to the death. The designated nobody, the persona non grata, bears the sins of the judge and jury. Rememver this whenever a radical bays for blood. Technicity sees its own sins everywhere it looks.

In Soviet Russia, abyss stare out from you.

It is all in our choice of nothingness. Whether we think it explicitly, or simply live it out intuitively, designers must choose, now and perpetually, the pregnant nothingness of exnihilism. The designer who looks out into the world and sees no option but to sell himself into indentured servitude in the factories and towers and nowheres of technicity, will remain a designer only in title.

Remembering the value of Desirability

Two venn diagrams are often used by designers to explain what they do.

Each triads presents design as pursuing an overlap of three primary values.

The first, and most common, formulated by IDEO, is the view of a designed solution from an organization’s perspective. A successful design solution is viable, feasible and desirable:

  • Viable: the solution is advantageous to the organization
  • Feasible: the solution is something the organization can actualize
  • Desirable: the solution is something people want and will choose over other options

The second, invented by Liz Sanders, focuses on what makes people choose a solution. A successful design solution is useful, usable and desirable:

  • Useful: the solution fulfills objective, functional needs
  • Usable: the solution removes obstacles and interference from fulfilling needs
  • Desirable: the solution is something people want, apart from functional needs

Notice that Desirable occurs in both triads.

Also notice that Desirable denotes a different concept in both diagrams, a fact easily missed by folks who think verbally.

But fascinatingly, despite this difference, in both diagrams it is always the element of Desirable that drops out first.

And this is because in both diagrams Desirable addresses subjective responses of people to an organization’s offering. These subjective responses motivate objective behaviors, and it is these behaviors that make a design system flourish or fail.

Subjectivity is difficult for most of us to think. This is because we naturally think objectively about physical and conceptual objects. When we use objective thought to understand objects (like engineered objects and object-systems and business objectives, and objective measurements of objectively observed behaviors) the understanding we develop serves our purposes.

But subjectivity confuses objective thinkers because any subjective difference projects a different objectivity into the reality we share. Each of us, walking into the same room notices different things in the environment, and these cause us to make different sense of things. A socially competitive person might look for signifiers of wealth or refinement. A germaphobe might see cleanliness or filth. An artist might notice the aesthetics and symbolic features of a room, indicating a personality or culture. An engineer might see an interesting device or mechanism. My wife senses a field of emotional interconnections, dense with possible stories. A police officer might detect evidence of what has happened or might happen in the room. A preoccupied person might notice only what they are thinking about or what they might be missing on the phone in their pocket.

This is why equating reality and objectivity is not only naive but reductive and, where people are concerned, inadequate. To know a person objectively is to impose one’s own objectivity upon them and to miss precisely those things that motivate behaviors that are, in fact, life and death matters for any organization.

But getting at these multiple objectivities requires a different mentality than business-as-usual objectivity.

This is what designers are supposed to do. But the demands to think objectively, strategize objectively, communicate objectively, plan objectively — these can interfere or even block subjective understanding.

I remember years ago I worked on a technical CMS implementation of a site I had designed myself. I had done extensive research with all the user segments. I had developed a nuanced understanding of where their needs, emotional motivations, perspectives and language differed and converged. I had sensitized myself to how each related differently to the same organization, and interacted with it differently. And the minute I began implementing this design system in this technical platform and started ranging with its myriad features and constraints, all that subjective multi-objectivity went right out the window. To get this engineering work done, I had to attune myself to the logic of this system, and I crystallized into single-logical engineer.

I could not be both an engineer and a designer.

This is why designers should not be shoved into slash roles. Designers need to focus on desirability, supported by a team where others focus on viability and feasibility and project management. If they are forced to do more, the desirability work will be eclipsed. A UX-Ui designer will become only a UI designer. A Service Designer who must also shoulder the weight of process engineering and business strategist might do a lot of service consulting and journey management coaching, but they’ll forget what it is to design.

Subjective understanding is both important and fragile. It requires cultivation and protection.

It is hard to develop and very easy to lose. After a point, it is not only lost, but forgotten.

And once it is forgotten the reasons for cultivating it and protecting it and valuing it are lost.

It starts first with loss of Desirability as something independent from Usable and Desirable. “If this thing is both Useful and Desirable, doesn’t that make it Desirable?” This collapse reduces designed things to mere utility. They work well, but no personal attachment forms between the person and the functional thing or with the organization who provides it. It is a functional transaction.

The next loss is Desirable as something requiring the same level of effort and specialization as Viable or Feasible. It is all leveled down to touch-points with useful features that do not introduce pain-points. Objects and more objects, measured objectively, producing measurable outcomes. The Desirability work is primarily a matter of identifying which parts of which objects to implement first in order to achieve which objectives. It is all easy to talk about, argue about, measure and reward. But, again, it produces nothing anyone can care about.

This is what happens when design is marginalized or refused the conditions required to do design work.

First comes the slash roles. Then come the slashed jobs.


Side note (mainly to myself): a general theory of Desirability. Desirability is rooted in service.

We need to serve — and to have our services needed, valued and received with gratitude.

We all need to be needed.

But we need to be needed in specific ways — according to our essential service.

If someone extracts service from us that is not the service we need and want to give — especially if our essential service is refused, devalued or made impossible — instead of feeling fulfilled purpose we feel used and degraded.

To understand a person’s essential service and to provide them opportunities to provide this service to others who will value it — and at the same time provide that person with services that allow them to focus on their essential services — this taps sources of value, motivation, loyalty, hope, resilience and a myriad other passions. An organization rooted in this kind of value will have charisma, soul, energy and je ne sais quoi far beyond a corporation that relies only on dollars and fear to drive its gears.

Fertile overlap

I work in the overlap between design and philosophy and religion as I understand them.

Design is the intentional formation of hybrid systems — systems of interacting objective parts and subjective participants. While an engineered system of objects is complete prior to human participation, a hybrid system of subjects and objects is incomplete until the subjective participants actively take part in the system.

Philosophy is one species of design intended to transform a person’s capacities for various forms of givenness. It enables a person to perceive, conceive or receive as given, what otherwise is imperceptible, inconceivable or otherwise submerged in oblivion.

Religion is the attempt of a finite being to fully participate as a finite being within infinite being.

The overlap between design and philosophy and religion as I understand them can be called enworldment.

Lead… then gold!

When a person loses their soul, the very soul who could intuit the loss is absent. All that is left is unreality feeling the unreality of unreality.


I’ve quite a bit on ethnomethods — those mostly intuitive behavioral conventions that permit us to participate in some particular social setting. To belong to a culture is to know how to produce and how to interpret a repertoire of meaningful behaviors. We learn how to understand other people’s behaviors and to make ourselves understood by them; then we adopt them as habits; then we internalize them and they become second-natural, and eventually we forget them entirely and they recede into nature.

Many ethnomethods are never explicated. We learn them mimetically — by direct intuitive mirroring. We just pick them up.

Very few people can deliver a lucid lecture on the ethnomethods they use. Nor can they be relied upon to talk about them, mainly because it would not occur to an interviewee to bring them up, since they operate outside of linguistic direction. Understanding ethnomethods — a sociological approach known as ethnomethodology — requires direct observation and experiment.

But also, and I am sure I am nowhere near the first to say this: language is ethnomethodic. Cultures adopt a shared active vocabulary. And they speak in certain ways about their shared world. This relationship between words, communicative behaviors, referenced realities and speech acts produce mental ethnomethods. Through ethnomethods, people adopt cognitive behavioral habits, and become “inwardly” likeminded through their outward conformity to the intricately inter-related heterogeneous outward norms.

Why do I bring this up? Several reasons:

  • Ethnomethods are the meaningful substructure of organizations, and organizations are the material service designers shape. When we do this shaping, ethomethods are a huge, elusive and difficult part of that shaping.
  • Scholars who have studied how designers work and teach new practitioners (like Nigel Cross and Donald Schon) have observed that design practice differs in distinctive ways from other professions. When these practices are taken up by communities and become a disciplinary field, and are intentionally transmitted through education, training and apprenticeship they become an ethnomethodic tradition. Cross invented an adjective for indicating belonging in the repertoire of behavioral, linguistic and cognitive ethnomethods: “designerly”.
  • Design practice has, since the pioneering design research work of Lucy Suchman, adopted ethnomethodic practice — but ironically has adopted and transmitted it purely ethnomethodically! Very few designers have any explicit knowledge of where our methods came from. Ethnomethodology is embedded in many of our methods, and when we use those methods we function ethomethodologically. If the ethnomethodological tools happen to cycle out of our work, the ethomethodological ethnomethods disappear with them. And designers, who are nine-nine parts technician, and maybe one part intellectual, are ill-equipped to notice.
  • Service design, as a field, has its own evolving set of ethnomethods. Of course, like all fields we have our methods (tools) and our methodologies (systematic use of tools), and when people ask us about how we work, these are what we talk about. But beneath all this is a layer of ethnomethods that guide how we do our work and even how we think about it. I suspect many service designers see themselves as more intellectual than other designers. It is partly because we are required to explain ourselves, our value and our methods to so many different stakeholders. And it does require a degree of articulateness beyond that required of other designers. But this is not intellectual articulateness, but, rather, a technical articulateness.
  • And, perversely, for this very reason, I think service design has lost almost all its designerly ethomethods. It started with “meeting business halfway” and learning the language of business in order to communicate the value of service design in meeting business goals. Then it became mastery of that language and fluency in speaking it, which means learning to think in it. Then it became immersion and active participation in business practices. Then it became learning new methods and approaches to managing journeys and products within journeys. Designers began meeting business halfway from the previous halfway point. And then halfway from that… then that… then that, until eventually, Zeno-paradoxically, our service design stopped being designerly at all.

And this brings me to the thesis I have been working and reworking, which I just summarized to one of the few service design intellectuals I know:

I’m coming to you with a growing suspicion about the field of service design that I think cannot be discussed by most practicing service designers.

I believe that the tacit philosophy that underlies and unconsciously shapes and animates service design practice has never been fully adequate to the problems service design is meant to address. The whole field has always stood on a shaky intellectual foundation, and this has weakened our disciplinary praxis.

But in the last several years, I think even that foundation has eroded away, until that now service design has devolved to total submission to that tacit philosophy that shapes and animates business management — a vulgar subspecies of what Heidegger called technik.

The intellectual foundation upon which service design was erected needs to be dug out and re-laid, so service design can bring design to the business world.

As it stands, service design offers nothing to business that is not new-and-improved business management consulting. And it is this non-designerly sameness that sets dull eyes aglow with recognition when service design gurus speak their language. Service design now sees eye-to-eye with business because it is no longer design, but utterly safe, unchallenging, non-disruptive business as usual. It is no more revolutionary than corporate progressivist activism, and just as phony.

Service design has gone native in the world of business. It has, in the process lost its soul and cannot even sense it.


A methodological note:

I’ve joked that brimstone is my fossil fuel, and that rage is my muse.

I’ve waxed bad-poetic about my daggerscalpel. Something bothers me dreadfully and gets me all murderously angry. I grab my dagger and lunge at it with full intent to kill. But as the weapon tip plunges toward the heart of the matter, it changes midair into a surgical instrument of healing. And now I know something that releases me from resentment.

Most recently I’ve spoken humorously about my philosopher’s stone as a bludgeon — I smash it into some leaden stupidity and watch it transmute into golden insight.

And so on.

Let me see if I can transmute all this ragey negativity into something beautiful.

Design is a very different way to enworld our world. It is not meant to replace other enworldments, but does retune them so we can all collaborate in harmonious difference to solve shared problems.

Design wants to solve these shared problems in some distinctive ways.

It wants to bring things into existence that people value, and which makes life in general more valuable. That is, it wants to offer things that people freely choose and want to have in their lives.

It wants these things to be beneficial to all involved. In the case of a service, the service should not only be beneficial to those who receive the service but also those who deliver that service on the front lines, or who support the service behind the scenes. The service offers opportunities to serve and to be served in ways that are meaningful and rewarding and make people thank their lucky stars that this service exists.

It wants this rewarding involvement to be true of its own services. Anyone who gets staffed to a service design project should immediately feel a palpable change for the better. Anyone who works as a service designer at a service design agency should feel this as well. They should feel that they are bringing a gift to their client. If they do not feel this in their hearts, the designer and the agency need to look into the design of their own service and get right with their craft.

It wants to do what all design does: make things that are useful, usable and desirable. Useful is the easy part. It is about what the design does for whoever uses it. Usable means we can use it intuitively, without massive cognitive effort. It means working with simple gestalts and purely intuitive interactions. And desirable means reinforcing a person’s values and overall sense of value. It means inviting relationship.

It wants to shape a reality that can be enworlded but shared in a variety of ways by a variety of participants. Each participant approaches the artifact in a different way, experiences it differently and responds to it, interacts with it, and changes it from their own point of participation. The single reality is actualized by the distributed agency of participants, each of whom experiences the reality in their own way. In Christopher Alexander’s words, a service is a semilattice experienced by a plurality of participants, not a tree-structure experienced in one way.

Design wants to create a world where a diverse range of people who might inhabit the same world very differently all feel at home and grateful to be here together.

This is why I design.

Undead but undying

Oh!…

I just finished reading Robert Alter’s foreword to Gershom Scholem’s Major Trends in Jewish Mysticism, and the concluding paragraph delivered a powerful jolt of insight.

Scholem’s ability to understand the power of this root contradiction [between irruptions of profuse mythic life into antimythical monotheism] and at the same time to hold it in a steady critical perspective explains much of the continuing cogency of his vision of history. The archaic past, as well as the manifold later accretions of tradition, aurochs and angels alike, remains part of our collective heritage, and because it both reflects what once engaged humanity and addresses deep human needs that refuse to disappear, it cannot be jettisoned. In this regard, Scholem’s searching investigation of the twisting paths of Jewish mysticism makes profoundly instructive reading as we approach the millennium. But he also sees sharply that the mystics, impelled by discernible historical circumstances, very often sought to escape the ordeal of history by withdrawing into a realm of ecstasy and, at worst, delusion. Thus he observes of the Merkabah mystics after the fourth century who endured an era of persecution by the Church, “from the world of history the mystic turns to the prehistoric period of creation, from whose vision he seeks consolation, or towards the post-history of redemption.” With minor adjustments, this generalization holds for each of the major trends that Scholem surveys — the pietists of medieval Germany, the Spanish Kabbalists, the Safed school of Isaac Luria, the Sabbatians, and the Hasidim. The historian and his implied audience, of course, do not have the luxury of seceding from history and cannot indulge in the Sabbatian delusion that history can be forced to an end. Scholem’s magisterial study is hardly intended to promote a nostalgia for mysticism or any illusion that we can embrace it as it was, but he makes us see the essential role it has played in the Jewish story, and indeed in the human story, and he leads us to ponder what other symbolic languages there might be to express our stubborn sense of connection with eternal things.

The insight was an illumination of some remarks made by David Biale concerning Scholem’s “Ten Unhistorical Aphorisms on the Kabbalah”.

In 1958, Gershom Scholem published a series of ten aphoristic statements entitled “Zehn unhistorische Sätze über Kabbala.” Although later republished in the third volume of his collected German essays, Judaica, these aphorisms have received little or no attention in the English-reading world, despite their considerable interest both for Scholem’s own thought and as philosophical reflections on some fundamental issues in the Kabbalah. The word unhistorical in the title immediately suggests Scholem’s intention to take off the hat of historian and philologian that he wore in most of his writings and to look at his material from a different perspective. Since Scholem’s primary achievements lay in the history and philology of the Kabbalah, his more philosophical and theological reflections have often been treated as occasional pieces, peripheral to his main contribution. I have argued elsewhere that an understanding of Scholem as a historian requires an examination of these writings and attention to his place in modern Jewish thought. …

One of the main characteristics of these aphorisms is just such an interplay between historical theses and modern philosophical language. Scholem boldly suggests parallels between modern schools of thought and the Kabbalah: dialectical materialism and the Lurianic Kabbalah, phenomenology and Moses Cordovero, Franz Kafka and the eighteenth-century Frankist Jonas Wehle. At the end of aphorism 4, he notes: “The conception of the Kabbalists as mystical materialists with a dialectical tendency would certainly be thoroughly unhistorical, yet anything but meaningless.” At first blush, to impose modern categories on a historical subject would certainly seem unhistorical. Yet Scholem assumes that the philosophical issues treated by both the Kabbalah and modern philosophy are universal, even as they are addressed historically in different terms by different movements. The seemingly “unhistorical” procedure of these aphorisms is therefore philosophically meaningful: modern philosophy and the Kabbalah illuminate and explicate the same problems and can therefore shed light on each other. But it is also historically meaningful because it allows the modern sensibility to grasp a system of thought that appears initially alien and remote.

…This telescoping of historical ideas by viewing them through modern prisms is not, however, a subject only for “unhistorical” aphorisms. It lies at the heart of one of the classic problems of all historical work: What changes do ideas necessarily undergo as they are refracted through the eyes of a historian whose categories of thought are historically different? The very ability of the historian to reconstruct the past lies in his finding a common ground or common language between himself and his sources: if the past is utterly alien, it cannot be reconstructed. Hence, the historian must engage in a delicate balancing act between past and present, maintaining the bridge between them without collapsing one into the other. The fact that Scholem gives explicit consideration to this issue in these aphorisms does not mean that he ignored it in his historical work. On the contrary, one can find repeated instances where he consciously used modern categories to illuminate and explicate problems in the Kabbalah. Indeed, one of the keys to Scholem’s success as a historian of the Kabbalah was in turning an ostensibly alien system of ideas into one with a contemporary resonance and urgency. Yet unlike Martin Buber, who also found striking parallels between modern thought and the Kabbalah, Scholem was largely able to maintain the distinction between them.

For Scholem’s own purposes, the aphoristic style clearly held particular attraction. Although these aphorisms are “on” or “about” (über) Kabbalah, they are, in their own way, Kabbalistic in both style and content. In order to convey the parallels between the intellectual problems of the modern historian and those of the Kabbalists, Scholem adopts Kabbalistic formulations that he, of course, avoided in his more historical essays. The aphorism conveys a sense of mystery and impenetrability: opaqueness is almost part of its definition. The sense of secrets hidden behind the explicit text in an aphorism is thus reminiscent of the Kabbalah, for which truth is by nature secret (sod). Aphorisms mirror the Kabbalistic concept of esoteric truths.

That which is hidden cannot be expressed without altering its meaning, and therefore the aphorism, which suggests more than it expresses, is a better vehicle for these reflections than direct exposition. Hence, Scholem’s choice of aphorisms is itself proof of the relationship between the historian of the Kabbalah and his subject matter. Indeed, the very number of aphorisms — ten — hints at a Kabbalistic “subtext,” for that is the number of sefirot (divine emanations). And just like the sefirot themselves, these aphorisms are at once discrete and seemingly unlinked to one another, yet at the same time unified by a common theme that is treated in each from a different angle. That theme, to which we have already alluded, is the fundamental tension or even paradox of communicating a truth that is, by definition, secret or hidden.

What is the definition of a “secret” (Geheimnis)? On the one hand, it may be something that is known but deliberately hidden, or, it may be that which is essentially inaccessible (hidden by nature rather than by design). It is this latter sense of a secret that Scholem has in mind here. Kabbalistic truth is inaccessible because God is transcendent. Historical truth is inaccessible because the past cannot be known in the same way we know the perceptual world. Both Kabbalist and historian face the same problem of how to convey a truth that is hidden.

The subtle influence of the Kabbalah on Scholem as a historian becomes particularly apparent in deciphering the language of the aphorisms. Scholem writes in German but often thinks in the technical language of the Kabbalah (either Hebrew or Zoharic Aramaic). Thus, a correct understanding of the text requires sensitivity to the Kabbalistic language lurking behind it. For instance, in discussing the epistemology of the Kabbalah, he uses the term Erkenntnis (knowledge). Yet it becomes clear in the context that he has in mind the Kabbalah’s understanding of knowledge in the form of the sefirah (divine emanation) called hokhmah (wisdom). One is thus faced with the problem of grasping both the philosophical vocabulary and its Kabbalistic background in reading the text. …

It is almost as if Scholem’s historic hermeneutics — the entering, exiting, contrasting, comparing of differing yet connected enworldments — was itself a kind of Kabbalistic praxis. And not only “almost as if” — he was clearly was doing historiological work as a kabbalist.

And indeed any hermeneutic praxis — whether Talmudic study, historiological scholarship, or (who knows?) maybe design! — can inject a kabbalistic interiority, a vivifying soul, into a traditional exoteric practice. A covert Kabbalist can preserve the practices and the language of the exoteric tradition, but circulate something else, something palpably, vividly, but nonobjectively alive — into what is otherwise mechanical, or dead or which is dead but still functioning soullessly — undead. Because “it takes a long time, but gods die, too.” All living being, all living traditions, all living organizations — are mortal.

Traditions who last over millennia learn to reensoul themselves once they “die inside” while preserving their traditional continuity. Anyone who interprets such reensoulment as an indictment of what came before might wholeheartedly idolize what comes after, but they know not what they worship, and they know not what they do when they obsessive-compulsively recrucify their eternal scapegoat.


It is Shabbat, but please hold your stones.

What is a profession, if not an exoteric tradition formed around some domain of activity?

New disciplines are inspired to life by need. They start wild. They grope their way to form and eventually, gradually, they congeal into professions.

Then the profession institutionalizes.

People go to school and are taught it.

A generation of students enter the profession without ever experiencing the problems raw or grappling with them without a toolbox filled with prefabricated techniques and little instruction manuals on how to use them.

The wild background thins, dissipates, and eventually vanishes altogether. And the better a practitioner is educated for the field — the more filled up with expertise, the more highly trained in technique, the better versed in methodology one is, the less present those initial chaotic conditions that inspired the profession in the first place are known or even perceived.

The expert carries his well-equipped toolbox of expertise, and everything looks like his kind of nail.

But with the loss of the wild background, comes loss of inspiration.

The priest class becomes the most ignorant of all of the subject of worship.

And now comes, leaden, dead, technical nihilism, animated by momentum, grinding duty and impersonal social mechanisms.

The discipline is now leadenly led (managed, administered, enforced) by uninspired, dead-souled, dispirited, dispiriting experts, and anyone who follows such leaders falls into the same careerist rut.

These are the times when professions lose their way and are ripe for reensoulment. Their traditional exoteric body lies dead — or, worse, slouches along in a zombie death march of loveless duty — but that disanimated or dysanimated corpse can be reawakened and revived by exactly the kind of inward, esoteric yet tradition-preserving revolution described and actualized by Scholem.


An enworldment that forms across comparison among enworldments is not just one more enworldment. It is a vaseface among vases and faces, a duckrabbit among ducks and rabbits. It is inexhaustible readings in a world of this doctrine and that. It is the history of histories, in a world of history.

Glimpsing the invisible nihilitude dividing finitude from finitude discloses infinitude. Now we receive, conduct, return.

Kabbalah, kashrut, teshuvah.

Service trio

Service design focuses on human participation in service systems. In order to do the job well, a service designer must work with others focused on business viability and technical feasibility and find that golden overlap at the heart of the Venn diagram.

To put it in terms of IDEO’s feasible / viable / desirable model, service design has primary responsibility for desirability.

To use another famous IDEO model, service design is “T-shaped” with broad familiarity with feasibility and viability (horizontal crossbar of the T) and specialized depth in understanding people and what motivates them to participate in a service, and what might prevent them from doing so, (the vertical column of the T).


For years now, I have been observing that every design discipline has its engineering counterpart.

Design systems by definition are composed of both human and non-human components.

The engineers occupy themselves with purely objective sub-systems, while designers concern themselves with humans who might participate in the system and support it to some degree, or to abandon or undermine it. If engineers do their job, the thing being made functions as intended, and designers do their job, the functioning thing is something people want to purchase, try, adopt, keep using, increase their use of, spread the word about, etc., and the thing gets used in real-life.

And sneaking around the edges are business people who figured out how this thing, once functioning and in use, helps their organization flourish, mainly by making or saving money.

So there you have it: desirable, feasible, viable.

The problem with services, though, is that few organizations understand them.

Most business-as-usual organizations remain essentially atomistic in orientation, and assume that a satisfactory assemblage of satisfactory parts automatically amounts to a satisfactory whole.

So they fixate on managing the individual pieces and parts. Product managers fixate on their product. Marketing fixates on its messages. Customer service fixates on helping customers looking for help. Everybody’s in silos, and nobody is working on how the parts hang together, much less thinking about ways the parts could form into something whose whole is greater than the sum of stuck-together ad hoc parts.

For at least a decade and a half, service design has lacked its engineering counterpart. And maybe because of this, or maybe causing it — or probably both — service design as it is currently practiced attracts a type of person who finds it relatively easy to flow into that vacuum, and to try to perform the roles of not only designers, but also engineers and business consultants.

They’re not really “service engineers” but then again, neither is anybody else, so nobody has anything to compare them unfavorably against. Few of them know enough business management to be sophisticated “service managers”. Maybe Service-Dominant Logic experts could do this role if any of them ever wandered off campus to do useful work, but they don’t. So service designers do that, too.

These two awkwardly massive jobs inevitably overwhelm the experience design part of the job, which is also considerably more complex than most other forms of experience design (such as visual design or UX).

Where most design disciplines focus mainly on one person, and are monocentric (user-centered, customer-centered, employee centered, etc.) service design is pluricentric, understanding complex interactions among a plurality of people, each of whom sees the service differently, like in the famous fable, “the blind men and the elephant”.

This plurality of experiences and roles cashes out in different behaviors, which are distributed throughout the system and collectively determine its collective behavior. This kind of distributed agency makes service design systems polycentric.

Service designers must understand the pluricentric experiences and polycentric behaviors of design systems together and arrange them in ways that are mutually beneficial to each participant. (I’ve called service designers “win-win engineers”).

So what we call “service design” is actually three overwhelming jobs.

Each job is not only too much work for one person to do, but also too much expertise for anyone to know, too many skills for any one person to master.

But worst of all, each of these activities demands a different, incompatible mentality. And of these mentalities, design is the hardest to maintain, the least recognized and therefore the first to be chucked out once things get stressful.

Service design tries to cover non-design activities with the design umbrella, but then strands design out in the rain.

Service designers end up least of all… designers.

As it stands service design looks, sounds, acts and smells more like management consulting than design, and the people attracted to the profession seem more interested in constructing logical systems than understanding human beings and their loves, fears and hopes, and crafting things that might matter to them.

Service design will only mature as a profession when it differentiates roles, and like product management forms a close-knit trio of a manager-strategist who focuses on viability (analogous to product manager), an engineer who focuses on feasibility and a service designer who focuses on desirability.

Gone native

What does it mean to “go native”?

According to Karen O’Reilly, “The term ‘going native’ refers to the danger for ethnographers to become too involved in the community under study, thus losing objectivity and distance.”

She (or whoever writes her abstracts), continues:

Going ‘native’ as a derogatory term associated with the rhetoric of colonialism. The continuing problem of what is now termed ‘over-rapport’. The lure of acceptance and its implications for lack of distance. ‘All but the dissertation’: the problem of never getting enough distance to be able to write it all up. Balancing distance and empathy, and the role of reflexivity in the participant observation oxymoron.


Design has its own ways of experiencing, understanding and participating in human life. It differs, often radically, from other ways of experiencing, understanding and participating — for example the ways of a business executive, an engineer or a marketer.

Let us call these ways of understanding and participating “enworldments“. Enworldments extend far beyond perspectives or “worldviews”, because they are practical, material, instrumented, environed, linguified, and, perhaps above all, ethnomethodic.

Participation in an enworldment reconfigures our own sense of reality, and it can temporarily change us as people. This is why in some settings we feel natural and say things like “I feel like myself”, where in others we feel subtly off, or awkward, or unnatural, or even estranged from ourselves. We feel this way until we return to a more comfortable setting. Sometimes we are born into an alien enworldment, and find our place — and with it, ourselves — later in life. A lot of romantic longing is for a person with whom we feel at home. But even if we do find a home, if we go back to our alien place of origin, we can re-lose ourselves within hours, and find ourselves once again the pissed-off alienated adolescent we worked so hard to outgrow.

Enworldment is a powerful force, and if we are insufficiently aware of enworldment and its uncanny workings, it is almost automatically overpowering.

This is why I spend hours every morning reading weird philosophical books instead of chasing industry best practices in design journals and Harvard Business Review.

I do this because I have a strong sense of the importance of design’s own enworldment. By understanding it deeply, thoroughly and extensively, I can hold it more firmly and preserve it even when I immerse myself in other enworldments, as I must in order to work effectively as a designer.

My philosophical work prevents me from going native and forgetting why I do what I do.

It prevents me from going native in the corporate world, even if the leaders of my own organization, or even the thought leaders of my whole industry go native in the corporate world and forget the whole reason design matters.

For indeed, this has happened to service design, and much of the rest of the design world.

Service design has gone native. Service design is now as soullessly corporate as every other corporate function.

We put so much effort into learning the world of business management and engineering, and the management of engineering and the engineering of management that we have forgotten design’s transformative mission and we have become part of the machinery that grinds humans down into fungible resources. We have forgotten design so thoroughly, we are oblivious to the fact that we are just business consultants with briefcases full of new management methods. We just know we don’t love our jobs anymore, and that we have little besides fear and duty driving us through each joyless, dispirited man-day, and man-month between this calendar date and the terminal milestone, retirement.

We no longer even have an inspired alternative to offer.

We no longer provide ourselves the conditions needed to do design work. We work long hours, chop up our days (and souls) into the same tiny 15 and 30 minute chunks, juggle the same inconceivable mass of disparate details, glue the disparate details together with the same logical and logistical glue, talk the same endless talk as any other cog on the Chaplin machinery.

And deprived of conditions to design, we stop designing. We talk and talk instead of doing iterative trial and error . We write long reports instead of prototyping. We adopt a QA model of quality, and think we have done something right when no nitpicker can accuse us of doing something wrong. Consequently, our outputs are nothing anyone could love. We construct vast systems of parts with totals that any accountant or procurement officer must admit equals precisely the whole.

We are hired to grind with higher efficiency and effectiveness, because that is how we sell ourselves when we meet our clients where they are. We call what we sell “design”. But we are no longer judges of what is or is not design.

Service design has gone native. We are corporate.

Our only remaining contact with design is with an emptied word.

And the forgetful shake their heads knowingly at those of us who still remember who we are and why we design.


When a field goes underground, it does so like a seed under winter soil. The kernel preserves itself alive under snow, frost, frozen mulch and decay, until conditions for growth return with the spring.

It is easy to store and retrieve What. It is documented fact.

It is a little harder to record and reactivate How, if know-how is lost. But How can be relearned step by step.

But Why, once lost, is nearly impossible to summon back to life, when feel-why is lost.

Why must be cultivated, kept alive, matured, propagated, and at times hidden and protected. When we lose Why we also lose our ability to sense its absence, except as phantom ache where love once was.

Idea execution

I have spent my entire design career laboring to bring ideas to life.

When I use the expression “bring ideas to life” I do not mean this metaphorically.

When “bring ideas to life” is said metaphorically, which is exactly how most designers say it, it means the opposite of what I mean. It means bringing ideas to their execution.

Any organization that thinks as a means to execution will have no use for me or my kind.


Please excuse the apocalyptic excess, but here’s you a vision: The crown of the glass tower is studded with chieftains, busy officiating over executions. The tip of the crown pierces a heaven level with the sea. An artery runs through the tower, connecting the crown’s seven heads to the heart of the structure; this artery pulses with sticky pitch. The sap goes up, lifted high, consumed; it returns to the ground sapped, depleted. Ten-thousand rowers are arrayed in galleys below, rows and columns of cubic cells, stacked to the basement. They buy none of what comes down from on high, but none of it is sold for purchase, so on they row, on and on, to the end of their shelf life.

Broken value exchanges

The only thing that keeps me interested in the excruciating field of service design is that its essential function is to summon collective being through ideal arrangement and mediation of value exchanges.

Service design directly addresses the worst pain our society faces right now: few people can find opportunities for their service calling. Every person is called to some particular kind of service, and each person needs to be needed in that particular way. To have our service calling rejected, and to be “utilized” for some other function alienates us from our sociocultural fabric.

Our cultural value exchanges are utterly broken, and this is one of several causes of our nihilism pandemic.

This is not a tree

Since rereading Christopher Alexander’s A City is Not a Tree a couple of weeks ago, I am noticing semilattices wherever I feel life.

I’ve long suspected that chaos is not lack of order, but too many simultaneous orders.

Artificiality, though, is paucity of order.

Alexander explains how in the golden mean between chaos and artificiality, lives the semilattice, the trellis of natural order.

The semilattice is the overlaying of a multiplicity of actual pluricentric orders, unfolding polycentrically into a shared reality.

So many things are not a tree.

A city is not a tree.

A service is not a tree.

An organization is not a tree, if it wishes to live and to matter to its members.

Leigh Star’s map is not a tree.

History is not a tree. No event speaks univocally as it unfolds, or even after it unfolds, because history’s unfolding never ends: all history belongs to an unfolding present.

A culture is not a tree.

A text is not a tree, nor is a religion.

The Tree of Life is not a tree.

Services are hyperobjects

Years ago, a cynical friend remarked to me that when organizations hire companies to come in and implement enterprise software, what they are really buying is redesign of their operations. That is true, but let’s not lose balance: without enterprise software, redesigned operations will sink back into chaos.

In the future, service design will iteratively develop one hypercomplex deliverable.

A service is a hyperobject. A service is a multidimensional lattice laced so densely along so many vectors that the designer’s primitive tomography of “visual communications” cannot capture its being, or even do justice to its kind of being.

You could stack printer plots of experience maps and service blueprints and ecosystem maps higher than the stratosphere, but the more complete the documentation, the more unmanageable the towering edifice of knowledge grows, until it collapses into incomprehensible paper rubble.


Early last week Susan asked me if I could sense what is next in design. I told her no. For the first time in my career I had no signal. By the end of the week, I had a strong signal.

Any form of pluricentric design (including service design) crafts hyperobjects (objects of more than three dimensions).

Only now, with the advent of artificial intelligence, can we approach hyperobjects as what they really are and design them accordingly! Human minds are (possibly with rare exceptions) confined to thinking in three dimensions within unidirectional time. With four, we are outside human intuition, and must work very differently.

So – not only are services not trees, but they are also not semi-lattices! Nor are they anything as tame as three dimensional semilattices. They have at least four dimensions I can count:

  1. Touchpoints along channels – line
  2. Omnichannel motion across channels – plane
  3. Delivery operations – volume
  4. Actor – tesseract (since all three dimensions are duplicated by each actor, yet share the same hyperobject)

And woven through this 4D space (the word hyperloom comes to mind) are innumerable threads gordian knotted into a dense hypermesh:

  • Value exchanges among actors
  • Qualitative and quantitative data about actors
  • Measurements of various events within the service
  • Nonhuman service actors (ironically ANT’s flat ontology might only make sense in information hyperspace! Entities like data stores might end up making most sense inside of the actor dimension… hmmmm)
  • Team/-member responsibilities for shared opportunities, shared outcomes, implementations, etc.

I’m going on record. You heard it here first.

Services are hyperobjects.

Because services are hyperobjects, they cannot be adequately rendered by any amount of planar expression.

Until we learn to model, document, develop and manage services as hyperobjects — something only now possible thanks to AI — service design is an exercise in futility, doomed to partial success at best.

Material fate

Participatory know-how precedes and embodies theoretical know-what.

Existential know-that and moral know-why precedes both, providing material and motivation of embodiment.

Know-what is not the paradigmatic knowing, and to take it that way demonstrates impoverished knowing.


Our being streams out through our senses and limbs, through our tools, into our materials, crafting the enworldment through whom reality is given in this momentary way.


In a speech to Parliament in 1943, concerning the design of the rebuilding of the space where MPs themselves met and confronted one another in debate and deliberation, Winston Churchill famously said:

We shape our buildings; thereafter they shape us.

This is one of the wisest things any sensitive consumer of design has ever said about design.

Had Churchill done any of this shaping work himself his insights into shaping — or to put it more neoplatonically, formation — he might have extended and deepened his insight even further:

As we form our materials, our materials form us.


In his magnum opus Truth and Method, Hans-Georg Gadamer observed how in dialogue, we become participants in a conversation who transcends us; the conversation has itself through its participants.

Craft is material dialogue.

In craft, our being merges with our tools, our materials, and the forms emerging through the craft. The craft reveals-creates itself through us and our materials and our tools and the forms.

Craft instaurates (reveals-creates) craftsman and craftwork.

From Charles Stein I learned the word “artifex”, the alchemist participating in alchemical transmutation, and this affords a prettier formulation — pretty enough, perhaps, for an alchemical text:

Craft instaurates together artifex and artifact.


To be alive to craft is to be alive to world.

In craft, the dense and surprising reality of the world and the dense and surprising reality of one’s own self attune and atone to one another.

We once again belong to the world by taking part, and participating in its being.


For a designer, choice of materials is choice of the self one will become.

In service design, our material is organizations.

Some organizations are people serving other people, circulating value, sharing life.

Some organizations are corporations with nothing but dry dollars in their veins.

Heaven help the designer who attempts to craft such a material, for that designer will fuse with it. When the designer’s crafting hand touches the corporation, the corporation touches back. The corporation touches the designer with its own transmuting corporate touch, and a designer is now human resource, incorporated, corporate. The world is now given in quantities, words, abstractions, techniques, agendas, opportunities, dollars.


Hermetic design is just a truer name for human-centered design, and human-centered design is just a truer name for design.

A Service Is Not a Tree (rewrite)

Many design students are assigned Christoper Alexander’s classic “A City is Not a Tree”, a 1965 essay about how urban designers unintentionally produce cities that lack the richness of cities that develop organically.

He offers a structural diagnosis. The planned-out cities that feel artificial are organized around function. Each part of the city has a clearly-defined purpose and is optimized to perform its function well. Alexander’s complaint, though, is not a functional one. It is how these cities feel. They feel artificial, he explains, because, in the effort to optimize functions the system is abstracted into a clean hierarchy — a tree — where each element of the city has one set of functions to perform, which each sub-component supports. This kind of order is efficient, easily thought out, understood and managed, but devoid of life and hard to love. Alexander calls these “artificial cities.”

The structure of “natural cities” so beloved by Alexander (and so many other connoisseurs of urban life) is a semi-lattice. In a semi-lattice each element serves multiple overlapping functions. Alexander gives an example:

In Berkeley at the corner of Hearst and Euclid, there is a drugstore, and outside the drugstore a traffic light. In the entrance to the drugstore there is a newsrack where the day’s papers are displayed. When the light is red, people who are waiting to cross the street stand idly by the light; and since they have nothing to do, they look at the papers displayed on the newsrack which they can see from where they stand. Some of them just read the headlines, others actually buy a paper while they wait.

This effect makes the newsrack and the traffic light interactive; the newsrack, the newspapers on it, the money going from people’s pockets to the dime slot, the people who stop at the light and read papers, the traffic light, the electric impulses which make the lights change, and the sidewalk which the people stand on form a system – they all work together.

The important thing about this complex overlapping of purposes, though, is that it is conducive to social life. He makes what I would call a “pluricentric” observation: Each person who experiences a part of the city sees it according to a slightly different schema — their own personal tree structure, their own mental model. A patch of city with semi-lattice structure can accommodate a range of such structures. But if a designer has imposed a tree structure, there is only one way to see it. Every person conforms to the designer’s own perspective, and we do not sense the presence of many personalities, who inhabit our shared world in a variety of ways, we just that one monologic that ordered this place.

Rereading it today, it is striking how much a service, also, is not a tree — and the extent to which we service designers also try to force services into tree-structures, for the same reasons as urban planners, and with the same kind of result.

In an effort to make work manageable, we adopt structures like Teresa Torres’s Opportunity-Solution Trees, meant to help us clarify problems, focus on solving those problems, and then track how well our solution solves the problem and addresses the opportunity. At the scale of a single product or touchpoint, this approach is effective, which is why it has been so widely adopted.

But at the scale of services, this causes a kind of team siloing, and encourages each touchpoint to address different discrete sets of opportunities, just like what happens in Alexander’s artificial cities. And the result is services that work well, and perhaps even without gaps or glaring inconsistencies, but which lack life. Instead of the kind of service that creates emotional connection, the organization remains generic, impersonal, anonymous — corporate.

In a world of broken services, an artificial-feeling service that is not infuriating is probably sufficient. It will not repel customers. But it also won’t keep them. It will not create positive emotional memories or inspire loyalty in the long-term.

What do we do instead? How do we provide services that feel organically coherent and alive?

One obvious way, of course, is to give frontline employees the support they need to relate  to customers as human beings. Unhappy, stressed-out, overburdened, micro-managed, micro-measured and thoroughly dehumanized employees cannot provide human interactions that create strong relational bonds. They create an impression of an impersonal or deteriorating or tyrannically controlled organization. But allowing employees to flourish as human beings is expensive. Most companies are under pressure to prune staff to the bones, and wring maximum productivity out of each remaining human resource. For many organizations a humane treatment option is largely off the table.

Another way is to reweave multiple touchpoints — which, for the sake of efficiency, speed and accountability have been combed straight into siloed teams — back into a rich interconnected fabric that shares opportunities across touchpoint teams. Teams focused on implementing their discrete part of a service, must perform their design work in a broader context, collaborating across teams to orchestrate complex solution systems that address opportunities over time across multiple touchpoints.

This will require developing new methods and infrastructure for bringing together the right people across teams to collaborate and share accountability for their contributions to service experiences. The first step toward this goal is kicking the “divide and conquer” mentality. Never forget the origin of this often mis-used expression. It was advice to conquerers wishing to defeat, subdue and control a population by undermining their solidarity and preventing them from responding in a coordinated and effective way. A divided, siloed organization aids and abets its competitors, not itself or its customers.

The alternative to divide and conquer isn’t a softer, blurrier “more human” version of the same strategy, nor is it more collaborative workshops. It is setting different and more ambitious goals, that address not only customer pain or functional needs, but aims at relationship, emotional connection and specialness. And it involves asking different questions. Instead of asking “who owns this part?” we need to ask “what are we trying to do?” with an expectation that the answer convene people across teams and solutions. And last, these cross-team collaborations should be small and frequent, part of the rhythm of every workweek.

Services that feel alive will be dense with these kinds of overlapping opportunities to serve and complex semilattices of collaborators, and at every scale. The opportunity to serve is not achieved through mere touchpoint connect-the-dots. It’s in weaving and reweaving these connections among dots and people, into rich lattices of service.

Trilingual

Back in the day, I had a business with my dear friend Vanessa.

Vanessa and I are both profoundly and intensely Gen X, and sometimes (~90%) we communicated with one another in the native language of our generation. If our client happened to be Gen X, and was sufficiently unshitty, sometimes we would speak to them that way, too.

Our little business was as bilingual as Canada. We were prepared to express every one of our key ideas bilingually. We spoke in Business Casual to uptight people, and in Pottymouth to cool people. If you made us nervous, we’d give you an FAQ on the importance of design research. If we trusted you, you got an FUQ that enumerated the horrible things that befall omniscient dumbasses who leave Frequently Unasked Questions unasked. If you asked us what we did and you seemed like an asshole we said usability and innovation. “You know, ” we’d say, with sphincters well-clenched, “Making the right thing, or making the thing right. Ha. Ha. Ha.” But if we liked the cut of your jib, we explained that we’re always either “fixing some seriously fucked up shit” or “fixing to seriously fuck some shit up.”

I mention this now because I just wrote a post in a third language, which is my first language, Flakiness. That language is infinitely less socially acceptable than either Business Casual or Pottymouth. This is a crying shame because Flakiness is the only language that does any justice at all to design. Flakiness is the language I use when I am speaking to myself about things that matter most to me.

If my last little post on hermetic design left you cold, confused or irritable, maybe try this Pottymouth post on bullshit and chickenshit, which says more or less exactly the same thing.