Category Archives: Design

A case for business philosophy

I just found a post from a baker’s dozen years ago that does a good job of articulating my views on radical creativity, perplexity and philosophy. Confusingly, I called it “pro-lifer” probably a pun on being a lifer in the professional world. It is a bad title. But the post itself is good. I want to edit it and use some of it in this damn book I’ve been wanting to write. I’m trying again in April. So here it is in slightly edited form.


Sometimes, when we press ourselves to think through difficult problems, we come to a point where how we think imposes limits on what we can think.

A problem is recognized — felt — but when we try to think it out, we arrive at the edge of thinkability. We cannot resolve this problem with the intellectual moves that ordinarily work to resolve our problems.

If we pause and reflect, we might realize something disturbing: at this point what we most painfully lack is not an answer, but a clear question. We cannot even articulate the problem.

Our minds do not know what to do with such a situation. We don’t even know how to talk about this experience. We are completely oriented by metaphors of objects existing positively in a negative space that’s given: and this space is reality itself.

But here, the very space for the problem is lacking. Our minds boggle at this, just as it boggles when we try to contemplate what stands beyond the limits of space, or what occurs beyond the limits of time. It is literally inconceivable.

Such situations are not uncommon, even in the intellectual flatlands of business. It might be helpful to develop some vocabulary for such situations:

  • An inarticulate problem that remains inarticulate because it stands outside the current limits of thinkability is a perplexity.
  • When we intuit that something problematic might conceal a perplexity and if we attempt to comprehend it we might get sucked into a perplexity and trapped there we feel apprehension. We are tempted to hold the problem at arm’s length, or ignore it, or treat it as a more familiar problem that we do know how to think and respond to.
  • The distinctive, painful feeling we are caught inside a perplexity is anxiety. This feeling is always intensely uncomfortable, but when it is accepted as the birth pangs of genuinely new idea it becomes a far more acceptable part of the labor and delivery of innovations.
  • The limits of thinkability in a particular approach to a problem is an intellectual horizon.
  • Perplexities are resolvable by the peculiar and perpetually misunderstood activity known as philosophy.

*

What? Philosophy useful in business?

Ask a dozen people to list the ten most useless things any person can do, and philosophy will top the list. When an exasperated project manager exclaims “We don’t have time to philosophize!” nobody questions the wisdom of such practical thinking.

However, it is precisely here, when a group faces situations it does not know how to think out — where people become most anxious and most impatient and most inclined to just pick something and go with it — that philosophy is most useful and is in fact the very cornerstone of eventual success.

According to Wittgenstein: “A philosophical problem has the form: ‘I don’t know my way about.’” Is this not exactly when a company goes outside and hires someone to help it find its way out of a problem it doesn’t understand? When it doesn’t know its way about?

Yet, even consultancies — companies whose very purpose is to help other companies in this situation — are stuffed with anti-philosophical “pragmatists” whose life purpose is to simply get things done. Under the stress of anxiety such people reject the very thing that will bring them success. They stop thinking, stop listening and put their noses to the millstone.

This is how most of their projects go. Most of their projects turn out pretty unspectacular, but since they’ve never experienced a spectacular outcome, and because spectacular outcomes are uncommon, anyway, nobody blames them, nobody blames their client for their unspectacular, unlovable, unexceptional non-success, and nobody gets fired — so good enough. And emails go out calling the bunt a home run, and an assemblage of best practices an innovation, etc., etc. etc. and this is what makes corporations so damn corporate. They didn’t confront anxiety, and, so, realistically, this is the most that can be hoped for.

“A man will be imprisoned in a room with a door that’s unlocked and opens inwards; as long as it does not occur to him to pull rather than push.” — Wittgenstein

*

The reason few companies innovate is not that they lack intelligence or ingenuity or ideas — it’s that they are organizationally unprepared to face the perplexities and the anxiety intrinsic to innovation.

They misdiagnose the painful feelings of things going right as something going dreadfully wrong, and inadvertently abort the innovation process.

*

Most people, most of the time will try to make the absence of a clear question go away by making up things that resemble answers, that seem more or less related to what the question could be or ought to be. As long as the answer fits the standards of the culture to which it is addressed (that is, it has a truthy mouth-feel) and does not offend or impinge on anyone (inconsequentiality is the surest strategy for accomplishing this), it is generally accepted as an answer.

Learning service design backwards and forwards

I’ve found two ways of helping people understand service design.

The first way, which I began developing almost two years ago and described on this blog late last year, is helping people learn to notice the kinds of problems service design is good at solving. I’m calling this “Six Sensibilities of Service Design”.

The second way is to show the typical final deliverables of a service design project. These deliverables comprise both comprehensive surveys of the service as a whole as well as specific itineraries documenting key paths through the service.

Surveys include:

  • Service flows — Service flows map all primary paths through a service, from one touchpoint to the next. Normally the perspective mapped is that of the receiver of the service, but ideally those delivering and supporting the service would also be mapped.
  • Value exchanges — Every service can be described as a value exchange between different participants (actors), each investing things of value (time, effort, money, information, etc.) in order to get something of value in return. This exchange is conducted in smaller installments that take place over a span of time, and each installment must motivate the next installment if the service is to progress toward its fulfillment.
  • Experience strategy — The experience strategy answers the question of “What should it be like to participate in this service?” One popular way to express the experience strategy is experience principles, a list of characteristics of the service that will experientially differentiate the service from its alternatives.

Itineraries include:

  • Service stories — Service stories convey an ideal service experience, usually, but not necessarily, from the perspective of the receiver of the service. Each experience story traces out one path through the service flow, and relates what one service actor (and other actors who appear in their story) experience along the way, investing and receiving value. These stories are the backbone of service design, because they put, in the most concrete and universally-relatable terms, what all development efforts across all disciplines are contributing to bring to actuality. Service design, unlike other disciplines, operationalizes omnichannel, multi-actor experiences, starting from the experience itself. Other approaches, if they consider experience at all, often do so after most operational work was done (normally with no consideration of experience) and with exclusive focus on “the customer” receiving the service.
  • Service blueprints — Service blueprints are outlines of operationalization of one service story. It outlines what happens in the “front stage” of the service, experienced by the receiver of the service, as well as processes that occur in the “back stage” to support the service.

In an ideal world, every possible itinerary in a service flow would be related as a service story and blueprinted. In reality, designers must prioritize paths, with the understanding that the work will continue in perpetuity.


I am aware this is incomplete and still pretty inadequate. Nobody unfamiliar with service design will understand service design from what I have just outlined. However, I believe once the outline is fleshed-out with more description and examples, it will be quite effective — especially if it is supplemented with “Six Sensibilities of Service Design”.

Once this foundation is established, the approaches of service design will make much more sense. That is my hole and aspiration, anyway.

Design is the supersystem

This article is incomplete, and likely significantly incorrect. But I’m posting it, anyway, just to spur me to keep working on it. It is flawed but there is important truth in it. If you are an engineer, please pay especially close attention to my reckless claims about regression testing, because I suspect I may be speaking about obsolete ideas that I never adequately understood. Let’s fight.


Once you understand that design is concerned with the development of hybrid systems comprising both voluntary participants (humans) and automatic components (nonhumans), and that such systems are incomplete until the human participants are actually participating several truths become obvious:

  • The human participants must be taken as one of the essential parts of the system. Designers seek understanding of how human participants will behave within a system for exactly the same reason engineer seek understanding of how material or technological components will behave in an engineered system: To the degree a part of a system is poorly understood, it is likely to behave unpredictably and cause the system to perform poorly or fail.
  • When we view systems that people are eventually expected to use or to participate in, as already complete without the people using it — when we try to evaluate that as-yet humanless system, without including the users or participants, we are mistaking a mere part for the whole. Almost all engineered systems are mere subsystems of larger designed supersystems, and the superstystem is the proper unit of evaluation.
  • When we make changes to engineered systems, we are often making changes to the larger design system and how humans will participate in it. No competent engineer would dream of releasing a change to a system without performing regression testing, to ensure no unintended effects emerge from the system, but, because they misconceive design systems as mere engineered systems that will eventually be used by people, they fail to include usability testing in their protocols.

UXers and HCDers have always known it was foolish to speculate on how people will use or participate in a system. But few actually thought of people as voluntary participants in a supersystem that could be treated as a testable unit. Service design — our first human-nonhuman hybrid system development methodology — has made the advantages of this conception of design more obvious, but it was actually true from the start.

Annual disorientation

Every year around this time I lose my curriculum. I pick up books and abandon them.

This year I’ve picked up and dropped several books about the formation of worldviews. I started at Worldview and Mind by Eugene Webb. Then I switched over to Nelson Goodman’s Ways of Worldmaking. Then I spent a few days in Cassirer revivalist Sebastian Luft’s The Space of Culture. Now I am tentatively rereading Bruno Latour’s weird and semi-neglected magnum opus, An Inquiry Into Modes of Existence.

All this came after a half-year dive into hermeticist literature, focusing on Kabbalah and Tarot, and approached from my own heretically practical angle.

Susan has booked a mountain cabin for a week-long writing retreat in early spring. I’ve noticed that everything I am doing is now preparation for that week.

My project is the same as it has been for the last decade, and both the hermeticist and the worldview investigations are components of it, and, of course, design remains at the heart of it as well. The project is enworldment. If we are displeased with the world as we experience it, what do we have at our disposal to change our experience of the world — by materially changing the world, by changing own being-in-the-world, by changing our own social participation? My prescription is to approach things as a designer — always as a designer — and most of all when we think we should approach them as a political or “ethical” actor.

How to close the theory-practice gap

I have never once just thought up a truly new practice and then executed it afterwards.

Every new thing I’ve ever conceived emerged from intuitive, nonverbal doing — from groping in the dark, from muddling through, usually under conditions of considerable perplexity and stress.

Only after, if it worked, can I go back and reflect on what made it work, and produce a theory.

I’ve never seen things go the opposite direction.

As far as I know, the only way to close the theory-practice gap is to theorize from practice. And it is less like a closing of a gap than it is paving something substantial but rough and poorly lit.

There is only a gap if theory has been sketched into a vacuum. I don’t think those gaps ever close.

And trying to practice from theory leads to mechanical sterility. It leads to execution of memorized dance steps, or the recitation of syllables from an alien language.

Every important thing I’ve ever conceived has come came to me this way. And every important thing I’ve ever learned has come to me first as a new practical capacity, a new ability to perceive or respond first — tacit know-how — and only much later has it become something I can actually explain.

Maybe a Sartrean formula would be helpful: Practice precedes theory.

What emerges from practice-forged theory is praxis — articulate practice.


I am excited about design as an alternative mode of practical life.

It is a new living tradition, a way of working, self-consciously developed by many diverse practitioners, solving a vast and growing array of real-world problems in every conceivable material (matter, space, time, information, imagination, feeling), for (arguably) the last 60-so years.

It is a tradition that must be appropriated and internalized before it becomes productive in the head, hearts and hands of a participant.

It is the appropriate mode of practice for anyone who works in systems in which humans participate. If you think about it at any depth at all, this category embraces just about all human activity, most of all the governing of people at every scale.

Design is the way we should be approaching life together, but its methods and even more, its core sensibilities, its conceptive capacities, are still largely confined to specialists. In my own life, I’ve found that disciplining myself to behave as a designer has made intractable, incorrigible problems soluble.

Almost anything I do, I do better if I do it in a designerly way.

But what is this designerly way? It is not methods. It is what animates these methods. It is a faith.


More and more, I am realizing that the purpose of my life is to illuminate and activate the esoteric underpinnings of design practice.

Like all faiths, design has a visible outward form that can be looked at — an exoteric expression — and an inward, esoteric being that cannot be looked at, but rather is seen from.

The reason I have been so quiet lately is I am returning to the sophia perennis. I want to do for design what esoterists have done with traditional religions — illuminate their transcendent unity. To this end, I am focusing on the esoteric depths of my own faith, and studying Kabbalah.

But just to preemptively address on obvious and important objection:  I am not in the slightest interested in making design into a religion. I am just trying to invest our practical lives with religious energy. We cannot continue on with this vacuous, stressful, tedious slogging. Our oil-dependent economy depends even more on another rapidly depleting fuel source, will-power. Our will-power tanks have been sucked dry are emptied even of vapors.

We sit before our screens, commanding our hands to move and type out words, but they refuse to do what we say.

We need an alternative, renewable psychic energy source. But we cannot tap into this source as long as we continue to insist that all new sources conform to our current sacred theories of power. These theories possess us and will not release us until we pay the price of our redemption.

Polycentricity

Every citizen today seems to have a non-negotiable issue. “I will play by the liberal-democracy game on any issue except this one issue, which, to me, is more important than liberal-democracy itself.” Here, one is entitled — no, one is obligated! — to use force if persuasion fails.

But what if your fellow citizen takes precisely the opposite position as yours? This, in fact, is not hypothetical. Your non-negotiable opposes their non-negotiable.

You, however, actually know what is true and good. You can explain why your contemptible enemy is deluded and morally perverse.

Your enemy, however, also knows what is true and good and has explanations for your deluded and perverse morality.

What makes you so sure you are right about being right, when your enemy is wrong about being right? Is it your justification of your judgment? Well, that is only meta-judgment, and it is just as fallible as judgment.

For instance, you think you’ve addressed your biases? What if you are biased about your biases? You look for them some places and not others. Hell, some of your worst biases are against people who challenge your biases, but you give those prejudices pretty moral names.

Our very worst biases, our most incorrigibly vicious prejudices, live in the holy of holies, at the sacred center of our moralities.

And here is the root reason that you so sure of your rightness. It is nothing other than the fact that you are you. And this makes good sense. You were born into the center of the universe, and you have never left it. Never for one second has the universe not orbited about its heart, who is none other than you.

But you are not the only center of the universe. I, for instance, was born into the heart of the universe. My wife was, too, as were both of my daughters.

We are all centers of the universe.

Nobody has the right to ask another person to decenter themselves, no matter how brilliant our arguments and no matter how sound our theories. When we do so, we are invariably asking them to center ourselves as the true center of the universe, even if we pretend it is for other people. We want to impose our own morality, or own prejudices, our own biases, so we can better mistake them for Truth.

Instead, we can polycenter ourselves. In this act, we each go first and invite others to join us.

When we polycenter ourselves we acknowledge our fellow-centers by seeking to persuade and cultivating our own persuadability.

For us, the only non-negotiable is that everything must be negotiable.

The invitation looks and sounds like respect — gassho or dap or “shalom”or “namaste”, etc. It changes the air around you. We become who we are, organs of the distributed God.

Six sensibilities of service

I’ve decided to experiment with making my course “Introduction to Service Design” an exercise in hermetics. I am going to re-title the course “Initiation Into Service Design”, and I am going to re-title the central module of the course “Six Sensibilities of Service”.

I’m using “hermetics” to mean applications of esoteric insights in the domain of mundane life — applied hermeticism. I’ve been working this way for decades, and have struggled for language to explain my approach to design and how it differs from the technique-driven approach of most professional designers.

The esoteric language, including the designation “hermetic”, however, is not for the public. It is just for me and my own clarity, and for the handful of weirdos who also respond to this kind of thing and find it clarifying, rather than mystifying. At this point, I do not plan to run around billing myself as a “hermetic designer”. My outward practice and language will and must stay compatible and cooperative with the exoteric practices and norms of the design industry and the business world to which it belongs.

This kind of skillful selective semi-concealment, by the way, is part and parcel of esoterism, which always remains in communion with the exoteric facets of its tradition — while serving it by investing it with life, or “vivifying” it, to use Valentin Tomberg’s words.

I’ve intuited this idea often, but I think it is time to say it explicitly: Design is a tradition equipped with exoteric theories and practices, rooted in esoteric understandings into which designers are initiated, or of which they are oblivious.

Merely learning the lingo, theory and methods of design does not fully equip a would-be practitioner to actually design. Nor does expertise in executing the techniques designers use. There is something else required if one hopes to “really know what they’re doing” as designers, or even “knowing where designers are coming from”.

The new goal of the course is to accelerate the acquision of this “something else”, which consists of activating a set of enceptions — what hermeticists call arcana — each a different capacity to perceive, recognize and interact with a certain species of given, without which the given is missed. The given is either not noticed, submerged in oblivion, or it is meaningless, or perplexing.

For the sake of sounding minimally sane, sober and non-exotic, I will call these enceptions “sensibilities”. After all, each is an ability to make sense of some particular species of given. Also, the word “sensibilities” is common in the world of art and design, and my use of it is, though novel, completely compatible with current usage. It is a very gentle repurposing of the word.

The six sensibilities are what one must activate and cultivate in oneself, in order to recognize, understand and resolve problems with services.

Think of the six sensibilities as parts of a mental hand — five fingers and a palm. All six are needed to grasp the complexity of any service as a simple whole. All six are needed to articulate this clear understanding of service and communicate it to others. All six are used to grip the tools of service design in shaping new services or reshaping existing ones. They are the background of any clear understanding, any effective communication or any skillful response to a service design problem.

These six sensibilities differentiate  inspired, insightful service designers who work naturally and intuitively from designers who work formulaically and mechanically with tools and techniques they understand mostly theoretically. Before the sensibilities are active, a designer is like an aspiring dancer who must recall and execute each step of the dance they are performing. After the sensibilities are developed, the dance moves the dancer’s body with spontaneous, musical grace.

But this course is not only — or even primarily — for designers. It is for people who might hire and/or collaborate with service designers. But why would they need a course? After all, don’t we hire professionals to spare us the need to become experts?

Here is why: One of the challenging peculiarities of service design is that an organization cannot hire service designers to do service design work for them. They must hire service designers to work with them.

Service design work changes the way organizations operate, and even how they organize themselves around the delivery of services.

Every design discipline works with a particular material, and with service design the material is the organization.

For service design to work, an organization itself must, and cannot avoid, participating directly in the service design process.

That participation requires a significant degree of understanding of service design, and that understanding is hollow, ineffective and overwhelming without the six sensibilities.

That is why this course is needed.


So what are the sensibilities and how do we activate them?

I will list the sensibilities, and offer a quick and barely adequate description for each one:

  • Temporal sensibility – Services are experienced in a series of Now points, each with a past and future. At each point in the experience, one remembers what happened before and tries to anticipate what comes next, and this shapes and colors what is happening in the present. When the service experience ends, it is remembered as a story with memorable ups and downs, and an overall impression of how it went. Designing an experience that unfolds over a significant duration of time requires a different mentality from designing an object experienced momentarily — it requires a temporal sensibility.
  • Omnichannel sensibility – Services happen across multiple touchpoints delivered through different service channels. A typical service zigzags across locations (home, car, store, service centers) and physical objects (computer, phone, product packaging, product interfaces) and virtual objects (websites, apps, messages, social media platforms). But they are perceived as part of something, and that is a service. Designing an experience that unfolds across multiple channels of a person’s free choosing requires a different mentality than designing an experience confined to a single channel — it requires an omnichannel sensibility.
  • Polycentric sensibility – Services are experienced by different actors playing different roles in the service, often interacting with one another. For instance in a retail scenario, a customer is an actor who receives the service, a cashier is an actor who helps delivers the service, while backstage in the stockroom another actor supports the service. Service design tries to make each actor’s experience a good one. Each actor is considered a different center of a common experience with multiple centers. Designing for multiple actors simultaneously requires a different mentality from designing for one actor at a time — it requires a polycentric sensibility.
  • Reciprocity sensibility – At every point in a service, in order for the service to unfold as intended, one or more actors must be motivated to participate in the service. The actor wishes to get some kind of value from their participation, and if they see no value they are unlikely to play their part. They invest something valuable — effort, time, information, money, comfort, etc. — in order to get something valuable in return. This is as true for those delivering and supporting services as those receiving them. And it becomes exponentially true when participation is voluntary and non-hierarchical, for instance when partners cooperate to provide jointly-delivered services to shared customers. To the degree that a service provides a win-win value exchange for all who participate in it at every point, the service will flourish. Wherever it does not, the service will be weak or even broken, and actors will opt out (refuse to buy; quit their job) or choose services with a value exchange (buy from a competitor; find a better job somewhere else). Designing win-wins for everyone who participates in a service requires a different mentality from designing around the needs of only one actor — it requires a reciprocity sensibility.
  • Operational sensibility – In the practical world, ideas are worthless unless they can be implemented and made real. Service design is radically practical, and to ensure ideas can work in practice enlists experts from throughout the organization to contribute their knowledge and disciplinary know-how, and to collaborate with other experts to push the boundaries of what is concretely possible. To guide collaboration among diverse experts each of whom has insights and knowledge required to ensure practicability of innovative ideas requires a different mentality from pie-in-the-sky “big idea” concepting — it requires an operational sensibility.
  • Staging sensibility – It is a truism that some of the best designs are invisible. But at the same time it is also true that some of the best designs are delightful and memorable. The best services are an orchestration of both. Services design pays close attention to what elements or moments of a service should be unobtrusive or even concealed backstage, and which elements should be brought frontstage to be experienced, appreciated or remembered. To coordinate a service that appears the right way at the right time and conceals what should not be noticed requires a different mentality from something designed to only be invisible or only to delight: it requires a staging sensibility.

In the course itself, I will introduce each sensibility with a more extensive description, provide some examples to be viewed through the lens of the sensibility and outline some criteria and earmarks to keep in mind when.

After we have been introduced to each sensibility individually, and learn to exercise the sensibility to detect the kind of service problem that sensibility perceives, we will use all six sensibilities together to assess real services and clearly communicate our assessment.

Redrawing the knitbone

I’ve been playing around with the knitbone image again.

In case you’ve never been subjected to one of my rhapsodies on this topic, “knitbone” is a folk name for comfrey, a plant remarkable for the depth of its taproot.

A comfrey taproot can burrow a ten feet or more into the soil deep under the ground draws nutrients up to the surface.

Gardeners traditionally plant comfrey throughout their gardens. When comfrey drops its lush depth-nourished leaves into the soil, it fertilizes all the surrounding shallower-rooted plants.

The name “knitbone” comes from comfrey’s medicinal application. When pulverized and applied to a wound, it helps the body heal. It can help a bone knit itself back together.

I have emotional history with this plant. When Susan was pregnant with Zoe, we had an herb garden in our back yard. Our midwife was excited to learn that we were growing comfrey. She used it to make a knitbone poultice to help Susan recover from labor. We cared for this plant and received care from it.

Symbolically, knitbone attests to the nourishing power at the depths of understanding, and to the duty of those of us who work at the depths to bring what we find up to the light of everyday practicality.

Remedial phenomenology

For the last couple of months I have been re-grounding myself in Husserl’s phenomenology. The work I am interested in doing is phenomenological, but it is not, itself, phenomenology. By returning to Husserl, I hope to arrive at the point of departure for my project. I am interested in approaching philosophy as a design discipline, both in the form of the philosophy (writing, visuals, practices designed to impart a particular faith) and in its substance (the life afforded by adoption of the faith). To make matters weirder, the faith itself is designerly. Obviously, it is a synthesis of philosophy, design and religion that profoundly scrambles the current meanings of philosophy, design and religion.

Course outline: “What is service design?”

I’ve been taking an online course on designing online courses. If that isn’t meta enough the online course I am learning to design is on design.

My course will be an introduction to service design, meant to introduce people who are contemplating or preparing to participate in a service design project how to think about and talk about service design, so they can feel comfortable with the idea of embarking on a service design project and participating in the process.

I’m putting the tentative outline of the course here, just in case anyone is interested:

Lesson 1: What is design?

  • What we mean by design
  • What we do not not mean by design (making functional things more appealing)
  • What we also do not mean by design (planning out an engineered thing)
  • Design produces dynamic systems of parts and participants
  • Successful design motivates participants to participate
  • Design is concerned with understanding and involving participants

Lesson 2: What is a service?

  • What we mean by service
  • What we do not mean by service (service as opposed to product)
  • Service design’s much broader conception of service
  • Some services don’t look like services
  • Service generates, exchanges and distributes value of myriad forms

Lesson 3: What is the value of design?

  • Quantitative value
  • Qualitative value
  • A business that fails to deliver qualitative value will not make money
  • Experience is about qualitative value
  • Design motivates participants to participate by offering good experience

Lesson 4: Good experiences in general

  • Good experience is useful, usable and desirable
  • Human-centered design (HCD) is a method for producing good experiences
  • Overview of HCD (universal methodology for producing good experiences)
  • Altitudes and granularity of experiences
  • Beyond touchpoints

Lesson 5: Good service experiences

  • Service experiences are a complex special case
  • Service experiences have six characteristics, all of which must be addressed in a good service experience.
  • 1. Services comprise multiple experiences occurring over a span of time
  • 2. Services comprise experiences occurring across multiple delivery channels
  • 3. Services comprise experiences interacting with other people
  • 4. Services comprise experiences of aligned and misaligned interests
  • 5. Services are experienced as partly exposed and partly concealed
  • 6. Services experience is the result of how the organization operates

Lesson 6: The six dimensions of service

  • Reflection on service experiences, good and bad
  • Introduction to six dimensions of service (6DS)
  • 1. Sequential
  • 2. Omnichannel
  • 3. Polycentric
  • 4. Aligned
  • 5. Semivisible
  • 6. Operationalized
  • Sorting good and bad experiences into the 6DS

Lesson 7: A typical service design project

  • Introduction: from current to future state
  • Understand internal perspectives
  • Understand current service delivery
  • Understand the current actor experiences
  • Identify and prioritize opportunities to improve current experiences
  • Envision alternative future experiences
  • Evaluate and revise alternative future experiences
  • Blueprint future service delivery
  • Plan phased development of future service

Lesson 8: Some core tools of service design

  • Introduction: current state, future state versions
  • Current state ecosystem map
  • Current state service blueprint
  • Current state experience map
  • Opportunity statements
  • Concept sheets
  • Future state experience (“story from the future”)
  • Future state moment architecture
  • Future state service blueprint
  • Future state evolution map

Lesson 9: What it is like to participate in a service design project

  • It is participatory
  • It is collaborative
  • It is multidisciplinary
  • It is radically democratic
  • It is anthropological
  • It demands empathy
  • It demands different modes of thinking
  • It will demand different ways of working
  • It changes everything

Lesson 10: How service design can help you

  • Apply six dimensions of service to your own service
  • Define a project

What the actual hell is service design? Part 1

People often ask what I do for a living. I dread this question. Because I answer “service design.” To which they very reasonably ask “What is service design?” To which I find myself unable to give a succinct, clear answer.

My succinct unclear answer is “I am a sort of win-win engineer.”

While this doesn’t come close to answering the question, it does get things rolling in the right direction.

If the person seems sincerely interested I might continue with some un-succinct clarification. “I try to help organizations set conditions where anyone who deals with that organization, whether as a customer, or employee, or leader, or partner, or whatever — anyone who participates in the activities of the organization — benefits from their interactions, while also benefitting others.”

Years ago, a friend and I had big plans to start a “But what is it?” blog in order to showcase companies who explain the benefits of some offering of theirs, but who completely fail to give any sense at all of what the offering actually is. I bring this up because I am painfully aware of the fact that, so far, my explanation of service design is exactly the kind of thing that butwhatisit.com existed to ridicule.

So let’s put some nouns under the lovely benefits. What is service design?

Service design is a design discipline that focuses on improving how organizations create and deliver value, both internally and externally.

Besides committing the sin of circular definition, there are few nouns shakier than “design”. Half the world is confused by the word, and the other unconfused half misunderstand it. The matter of what design actually is will be dealt with later. For now, I will make things even worse by elaborating on the “create and deliver value” part.

The word “value” might be even shakier than “design”. It is certainly very general, and vague. But it is general and vague for the very best of reasons: value exists in myriad forms, and only a word as general and vague as “value” can cover them all.

Obviously, one form of value is money. When value takes the form of money  it becomes easy to quantify, track and manage. Service designers definitely want to help organizations make money, but in this respect, we are no different from any other vendor a company might hire.

The difference comes from the other forms of value that service design helps organizations create and deliver — the more qualitative forms of value — and how many of these forms of value service design seeks to create coordinate and deliver.

Qualitative value can be in the usefulness or desirability of a product, those qualities that motivate someone to buy it.

Qualitative value can be the convenient or timely availability of products.

Qualitative value can be a helpful act of assistance that saves time or effort or stress.

Qualitative value can be useful information, or clarity on some murky or complicated matter, or a mind-blowing epiphany that makes you rethink everything.

Qualitative value can be feeling nourished or refreshed by beauty or elegance, or charmed by humor.

Qualitative value can be reassurance, or a kind word, or a sincere smile.

Qualitative value can be combinations of these various good things all at once, adding up to a good experience.

Qualitative value can be consistently good experiences over durations of time, resulting in a deepened, warmed or strengthened relationship that is valuable in itself. It feels good to have strong loyalty to a brand who has always done you right, and that is valuable.

It also feels good to work for an organization that does its customers right. This kind of organization is often also the kind of place that does its employees and partners right — and encourages employees and partners to do each other right, while doing right for their customers.

Even though these qualitative forms of value can be harder to quantify, track and manage than money is, they are the human reality that is the very root of value. Without these qualitative values, money will not be made.

And without qualitative value money would have no value at all. What good would even the largest quantity of money be, if there were no qualitatively good things to purchase with it? This was the hard lesson King Midas learned when he discovered that his magical touch that turned every qualitative reality into a quantum of gold, was not a blessing, but a curse.

This a paradox: What feels most real, concrete and factual from a management perspective is actually an abstraction of what seems vague, squishy, intuitive and arbitrary — but which are the realest realities of any organization. The hardest facts of business are the least concretely real. The softest, vaguest, touchy-feeliest aspects of business are what drive the behaviors that help a business flourish or make them fail.

So how do you manage these unmanageable factors that make or break your business?

By now it should be clearer what service design exists to do. Service design helps organizations coordinate to produce and deliver all these various kinds of qualitative value as effectively and efficiently as possible.

But how? This brings us to design. But I’ll have to go into that later.


What I’ve written above might end up part of a course I am working on. Please give me feedback if you have any. Thanks!

Reflections on gifts

I’m giving a designer friend of mine a beautiful, perfect gift, and it’s got me thinking about gifts, again. I just looked up my old posts on gifts, and two of them have held up pretty nicely.

 

Reflections on service design

Last week I realized several important things about service design.

First, the modus operandi of service design is to create conditions for summoning and sustaining collective beings (a.k.a. egregores) of as benevolent a character as possible. We arrange the roles, the rules and the material artifacts required to receive a collective animating spirit in which those receiving, delivering and supporting services participate. I cannot talk this way in a professional setting, but knowing this helps me feel the full meaning of my work.

Second, I am realizing that one effective way for me to explain what service design does it do point out the contagiousness of feeling. The best strategy for ensuring any one person has a good experience is to ensure that every person has a good experience. A miserable clerk will darken a customer’s experience. And too many miserable customers will sour a clerk’s experience, and over time, it will sour their life, and that clerk will darken the experience even of cheerful customers. Only by baking mutual benefit into our social systems can we ensure that the primary contagion passed in our interactions is good moods.

Third, in any organization, the less direct control it has over the behaviors of its customers, employees and partners, the more it can benefit from service design.

All design is an appeal to freedom. Design assumes choice — the choice to attend or ignore, the choice to select or reject, the choice to cooperate or rebel, the choice to invest or divest, the choice to advocate or denigrate, and so on. Only organizations with coercive power over people do not need design.

Wherever an organization must persuade, design can help. Design helps organizations understand what is persuasive to those people it wishes to persuade, helps it produce the most persuasive options, and helps it ensure that these options stays the persuasive option available.

The design industry has gotten pretty good at producing persuasive options for particular types of people. Witness the prevalence of X disciplines. UX (user experience), CX (customer experience), PX (patient experience) are established industries. Employee experience and citizen experience are becoming more common.

But now, increasingly, organizations face the challenge of designing for multiple types of people. To make it even more complicated, these types of people often interact with each other, on behalf of the organization, but not under its control. Think about platforms like Uber or AirBnB who mediate services exchanged between providers and receivers, but whose brand depends on the quality of these service exchanges. The organization cannot directly control what happens, but must instead create conditions where each participant in the service benefits by benefitting the other.

Organizations who must compete for employees, motivate them and retain them, while simultaneously competing for customers, are also in this boat.

Organizations who produce a product that is a component in a partner’s service, whose product is experienced in the context of this service are in this boat.

Organizations who produce a product but who depend upon partners to present, recommend, distribute, deliver, install, customize or support that product are in this boat.

Organizations who coordinate networks of partners to achieve some greater good are in this boat.

Elected officials who oversee public services, whose careers depend on the votes of an alert, informed, critically-engaged public should be in this boat, at least in theory.

When an organization finds itself in this general position, where it must persuade multiple kinds of people to interact with one another in mutually beneficial ways that support the goals of the organization — that is when service design is most valuable.


I’m thinking about all these things because I am working on designing an online course called “What the Actual Hell Is Service Design?”

Palindromic structure of service design

I am desperately trying to find much simpler ways to convey how service design works. Here is one of my recent simplifications. And it is a simplification that intentionally errs toward over-simplification. It not precisely, exactly accurate, but it is directionally true and helps illuminate the logic of the methodology. It is a helpful heuristic.

The structure of service design is palindromic. That is, it has a mirror structure. It goes 1-2-3-4, then 4-3-2-1.

The first motion is understanding what the current state of the service is.

The second, reversed motion is one of instaurating what the future state of the service ought to be.

First understand:

  • 1. Understand the current organizational capabilities.
  • 2. Understand the deployment of these capabilities in the current service delivery.
  • 3. Understand the current experience of those who receive, deliver and support the experience.
  • 4. Understand where the opportunities are: what should and can change.

Then, in reverse order:

  • 4. Prioritize the opportunities: what should and can change.
  • 3. Envision a better future experience of those who receive, deliver and support the experience.
  • 2. Design a future service delivery capable of actualizing the better service experience.
  • 1. Develop the capabilities required to support the better service.

Above, I linked to an old post, a lengthy excerpt from Bruno Laour’s An Inquiry into Modes of Existence. As apt a term as “instauration” (discovery-creation) is in any truly creative act, it is even more true in service design, where an organization providing a service is dependent on voluntary actors choosing to participate in a way that sustains the service — as opposed to refusing to participate in the service, or participating in a way that undermines the service.

…we find ourselves in a strange type of doubling or splitting during which the precise source of action is lost. This is what the French expression faire faire — to make (something) happen, to make (someone) do (something) — preserves so preciously. If you make your children do their vacation homework assignments, you do not do them yourselves…

As any leader knows, even employees must be persuaded to participate in their employment. But in service design, often much of the service is delivered by partners, many of whom are not under the control of the organization. Participating in the service must be valuable to them or they will opt out or lame out.

Service design wins participation in service systems by designing for mutual benefit. It instaurates conditions where win-win interactions spontaneously occur between service actors.

And this is the single biggest difference between service design and other experience design disciplines, for example, user experience and customer experience. Service design is like them, in that those people who receive the service (whether we call them users, or customers, or consumers or patients, etc) are supposed to find that experience a good experience. That is, the design is functionally helpful, easy to understand and interact with and, hopefully, resonates with their aesthetic and moral ideals. But service design is just as concerned with the experiences of those people on the front lines, actually delivering the service. And it is also concerned with the experiences of people behind the front lines who support that service.

Services are optimally effective when they serve everyone who participates in the service — receiving the service, delivering the service and supporting the service. And, I should add: They must also work for those sponsoring the service. That is, the service must help the sponsoring organization flourish.


In the near future I’ll be posting more and more on service design. I am taking a class on designing online courses, and my project will be to design an actual course, “What is Service Design, and What Does It Do?”

I am absolutely convinced that the praxis of service design is a path to a much better way to work, live and experience life. I would love to see service design become mainstream and become our next collective enworldment, at least for everyday life.

I, Polycentric

One of “my” older, stranger and truer insights is this: Being is essentially polycentric. I believe this insight was conveyed to me by S. N. Goenka through his ten day Vipassana courses, but I learned it in a way that was not recognizably “taught” — at least, not recognizable until decades later.

The insight began as a realization that we ourselves are composite beings, a community of intelligences, which I called “homunculi”. The homunculi that make each of us up might self-organize into any number of political orders. A person’s soul might be harmonious and all-inclusive. Or it might be arranged hierarchically with some homunculi leading and others following. Or it might be of two minds, locked in a civil war of mood swings and self-sabotage. Or it might be sheer anarchy.

And the people with whom we associate can change our inner politics. We might find that some homunculi in ourselves are friendlier with and more loyal to certain homunculi in other people, than with other homunculi in ourselves. This is why we feel like a different person in the presence of certain others that we love or hate, or who has some strangely oppressive or inspiring effect on us. And these changes others have on us can estrange us from other people in our lives. Jealousy becomes far more credible when we realize how much we change under the influence of love of different people.

So how can it be that we feel like one person one moment and another the next, yet still feel as if we are and have always been the same person? I would say that it is for the same reason that a chord feels like a single sound despite being multiple overlaid notes, or a complex musical passage feels like a phrase despite its chordal, timbral, rhythmic multiplicity. Except instead of its being a complex object of perception, it is a complex perceiving subject.

Later, some extraordinary life events made me aware that each of us is not only constituted of homunculi but each person is, in a sense, a homunculus who participates intuitively in transcendent persons larger than ourselves. The ethnomethods that guide our social behavior and enable us to understand the behaviors of others and mske our behaviors understandable to them… our built environments and the artifacts we manufacture to furnish our semi-artificial worlds… our language and our repertoires of concepts — these are all participation in being greater than ourselves. We are organs of unknown beings whose being we only intuit. We are regulated by spiritual hormones that we do not know how to explain or control.

We explain these mysteries away with vague language. We understand or don’t understand this and that. We don’t understand, until suddenly “get it” and now we do understand. We are attracted or repelled by beauty or ugliness . We feel moods, vibes, gut sense…

We focus so much on what we know how to say and what we know how to count and calculate — and sometimes only these things for which we can account seem real to us. But really, the opposite is true: the intuitions, the felt unsayables, the immediate experience that cannot be recorded in memory and recalled — only the meager word-shells and a few impressions, negative space where positives ones pressed — these are what is closest and realest.

All the rest — all the words that can be word processed or numbers and formulas that can be locked spreadsheet cells or database records — these are abstracted from these concrete particulars.

When we lose intuition for anything but the symbols we use — which are themselves symbols of… of what? — we become numb to the real. We become alienated, animated processes. We are still participants of a sort, or at least parts — but we lose agency and intellect. We become socially passive and unconscious and perhaps believe this is the only possibility of social existence.

Listen carefully to the testimony of those who claim we are all socially determined — to those who want to wake you up to this supposed fact of the human condition — and realize they are speaking of life as they know it.

But understand: this is only one way to live, and it is not the only way. Alienated being knows only alienated being.

Human being is a kind of being which is chosen and cultivated.

Choose humanity. Try to feel your life, feel your truth, feel your enworldment, feel the world of which you are a part. These things can neither be said nor counted because they are real.

WordPress, R.I.P.

WordPress has completed its long pivot and has finally fully transformed itself into a website design tool. It is no longer optimized for writing. It is designed to assemble media elements into engaging, immersive digital experiences, or something.

The upshot is I can no use it and absorb myself in my writing. The legacy text editor has been fully retired. The block editor is now non-optional, at least if you use the WordPress app. And the online editor is extremely broken. The block editor layout causes weird typos (for instance, I constantly hit underline when I mean to hit delete). When you tap on a word in a different text block, the whole thing lurches upward, and instead of the word you were trying to select, the word below it is selected. And it is now entirely impossible to cut multiple paragraphs. Everything conspires to distract and frustrate.

WordPress is no longer a tool I can use. Even right now, writing this little diatribe, I am having one problem after another. I can hardly get this out. It is depressing.


I loved WordPress.

I also loved Adobe Illustrator and Adobe Photoshop.

I loved MacOS, iOS and I loved Apple.


A new alienated generation of designers now dominates UX. One by one these alienated incompetents are destroying designs that I once loved and relied upon. These tools were part of me — extensions of my own being. My intuitive bond with these tools has been severed. I experience it as amputation. It is deeply personal. It is betrayal.


Alienated people cannot design intuitive systems, because alienated people do not even know what intuition is. To them intuition is just arbitrary mental habit, which can be retrained. With enough repetition and drill, just about anything can be made familiar, intuitive and true.

When one is fully alienated, this seems absolutely true, and, without any contrasting experience of intuition with which this alienation can be compared, it is impossible to know or even conceive otherwise. Where conception ends, imagination ends.


Things can be better. Things will be better. Whether we live to experience it, or die from alienation is the real question.

Service design initiation

I am starting a class on online course creation this month. The class is project-based, centering around the design and implementation of an actual online course.

My class project will be an initiation into the enworldment of service design.

By enworldment, I mean the practical-experiential manifestation of an understanding, which causes a person to approach, perceive, understand, respond to and attempt to change the world in some distinct way. (Enworldment is close enough in meaning to “worldview” or “lifeworld” that for most purposes it can be used interchangeably.) *

The course is not meant to be a philosophy of service design, but a series of exercises to effect a shift that causes service design problems to become conspicuously visible as what they are: service design problems.

Currently, under the mainstream corporate enworldment, most service design problems, if noticed at all, are understood in other terms (such as technology problems or management challenges) and are addressed in ways that fail to resolve them, or make them worse.

For a variety of reasons, I have it in for the corporate enworldment, and its failure to detect and respond to service design problems is the least of them. The main problem with the corporate enworldment is the alienating, intuition-paralyzing, depressive effect it has on the majority of people who subscribe to it.

People who believe they hate capitalism don’t really hate capitalism as an economic system, but rather this corporate enworldment’s mode of capitalism. Frankly, if we were to establish socialism today, we would establish it under this same hellish enworldment, while losing many of the tempering effects of the market, and end up with something at least as soulless, oppressive and violent as the Stalinist or Maoist systems. Today’s youth are some of the most thoroughly alienated people I have ever met, and they suffer from political Dunning-Kruger of the profoundest kind that makes them believe they have the answer when they can’t even hear the question. If they do not grow out of their social childishness before they take full control of our society, mass suffering is inevitable. I am sorry, but this is the truth.

I despise the corporate enworldment, too. The only thing I despise more is the anticapitalist two-in-one political enworldment that opposes it — proggism and its complement, alt-rightism. They each think they are the opposite of the other, but they are just the vessels and veins of a single bad-blood pumping circulatory system.

I know that commerce can be conducted in myriad ways within a capitalist system, and one of the better ways is service design. I would like it to become the universal enworldment in the domain of business, and to see all the bean-counters, systems engineers, product managers, perception manipulators, strategic planners and so on, to find their proper places within it, not over it, as they are today.

There is a lot of interest in service design right now. Most people try to do service design within the corporate enworldment, which causes it to be far more complicated and ugly than it could be if it were practiced under a more suitable enworldment. I hope this online course might inspire people to approach business — and life — in a radically different, much better way.


NOTE * : Here is an outtake from an earlier version of this post, where I was attempting to shed more light on enworldment:

“I’ll restate this same idea religiously. Why not? : An enworldment is the way the world manifests to us when we approach it in some particular faith. So when employees of corporations experience their work lives in that dull, weary, anxious, workaday way we describe as “corporate”, that is an enworldment. And any product of corporate life also belongs to that enworldment and it bears a corporate aura — more like a smell — of phoniness, impersonality or insincerity and artificiality. Art aspires to the opposite. An artist with his own enworldment produces artifacts experienced as art, ideally bearing a genuine, intensely personal, otherworldly aura — also known as a halo. Most aspiring artists have absolutely no idea of enworldment, and just try to craft interesting-looking stuff that seems to suggest something provocative or mysterious. Most art does not even manage to be bad art. It is just the idle play of people who’d like to bear an artist’s aura, but who are too timid, pain-averse and unimaginative to diverge from the popular enworldment with its moral norms of norming the abnormal and conventional wisdom of deconstructing convention, playing around with materials in hopes something novel will emerge.)”

 

 

Sermon on the Distributed God

There is a plurality of ways to be a pluralist, and pluralism is prepared to accept the pragmatic consequences of this truth by acknowledging that apparent contradictions to any given truth, even the truth of pluralism, does not imply falsehood.

Pseudopluralism believes that its view on pluralism is the only valid form of pluralism, and sees any contradiction to its own form of pluralism as false and anti-pluralist and something a pluralist should suppress through responsible use of overpowering force.

This is one variant of an ancient and universal trap: of merely knowing, or worse, saying, when we are summoned to act and to be.


Each of us is a divine spark of the immanent Distributed God.

Pluralism is the acknowledgment that our finite efforts to conceive reality from our various points in the divine body will necessarily differ, just as we feel different sensations in different points in our own bodies. Sparks within sparks. Speck-size sparks; flame-size sparks; inferno-size sparks, sun-size sparks, galaxy-size sparks. Sparks seen close-up, sparks seen on the horizon, sparks floating on the surface of the azure sky and sparks set in the depths of darkness.

Each spark regards the others as if through the eye of the one and only God. The Golden Rule urges us to know that we are merely participants in a transcendent one and only God, and we are surrounded by innumerable fellow-participants, fellow sparks. We are all centers of the universe.

Borges:

In one part of the Asclepius, which was also attributed to Trismegistus, the twelfth-century French theologian, Alain de Lille — Alanus de Insulis — discovered this formula which future generations would not forget: ‘God is an intelligible sphere, whose center is everywhere and whose circumference is nowhere.

Here we can see the ethical dimension of pluralism — an attitude of mutuality toward our fellow-I — who, from our own perspective, is Thou — and actions of reciprocity. The principle of reciprocity — which must not be confused with a rule, because rules determine actions, but principles determine rules — goes by the misnomer “the Golden Rule.” The Golden Principle is a test for any action, and it iterative asks — that is, it interrogates — every action. It asks “By what principle is this action justified?” Then, “Would you accept that principle?” Then it asks, “By what principle is this principle justified? Would you accept that principle?” and this questioning iterates until the test fails, or it terminates at the root of this principle, which requires us to involve our neighbor, our Thou, as ourselves, as fellow participants in a We.

The Golden Principle can be restated as: Thou shalt codesign.

The Jewish tradition, in which the Jesus was a participant of supreme genius, has always approached God as community in covenant. He understood and taught that the Golden Principle — to respect and love Thou as I — is precisely the same principle of loving God with our entire being — not just with our theological minds, not only with our overflowing hearts, not only with our serving strength — but will all of ourselves, integrated and whole and in communion with our fellows in a network of I-Thous, woven into a jewelled Indra’s Net, who can never been seen from outside, despite all appearances. Indra’s Net is woven of first-person. The refractions of first-persons within first-persons is the scintillation of these jewels.

Martin Buber:

To man the world is twofold, in accordance with his twofold attitude.

The attitude of man is twofold, in accordance with the twofold nature of the primary words which he speaks.

The primary words are not isolated words, but combined words.

The one primary word is the combination I-Thou.

The other primary word is the combination I-It; wherein, without a change in the primary word, one of the words He and She can replace It.

Hence the I of man is also twofold.

For the I of the primary word I-Thou is a different I from that of the primary word I-It.

Primary words do not signify things, but they intimate relations.

Primary words do not describe something that might exist independently of them, but being spoken they bring about existence.

Primary words are spoken from the being.

If Thou is said, the I of the combination I-Thou is said along with it.

If It is said the I of the combination I-It is said along with it.

The primary word I-Thou can only be spoken with the whole being.

The primary word I-It can never be spoken with the whole being.

To make the leap from monocentric “I am one with God, and coextensive with God” to polycentric “I am a participant in God, and I am entirely of God and nothing but God, while God infinitely exceeds my finite being” is also to say “My participation in God is inseparable from my participation with my fellow I, as they are also of God, and participants in God’s being.”

To oppose God, the world and other people is to render God finite and deny his very infinite essence. And we all do it every minute of every day. Each moment it is an infinite challenge to overcome this natural sin, and it is to this challenge we are summoned. “Where are you?” To which we respond “Hineini: within Thou who is, am, will be. And to this we say “Amen.”

We are called to radical pluricentrism within the Distributed God.


To know and say it epistemologically: pluralism.

To do it ethically: codesign by the Golden Principle.

To be it ontologically: be a polycentric participant in the Distributed God.

This is my religion. It is Judaism. It is all religion. It is All, or at least one way to situate within All.

I am trying to convey this to anyone with the hope to know better, the will to receive new givens, the ears to hear, the eyes to see, the space of an open outspiraling heart.

I am not trying to convey it to those who do not want it, and that is most people, especially those who say “pluralism!” or related words like “diversity!” or “equity!” or “inclusion!” Two millennia ago, a radical Jew said “Not everyone who says to me ‘Lord, Lord,’ will enter the kingdom of heaven, but only the one who does the will of my Father in heaven.” The kingdom, of course, Malchut, Shekinah, is the enworldment of participation in the Distributed God.

All too often we believe beliefs as a counterfeit for a faith of being and doing and receiving givens.


Last point: Participate first with participants.

You cannot play Uno with one who will only play Solitaire.

But the more people are playing, the more the hesitant will feel compelled to join, and joining is its own kind of persuasion. With games, too — with games, especially — the medium is the message. And what isn’t a game? (Language games. Ethnomethodic games.)


Remember: Persuade the persuadable first.

Starting with the obstinate, focusing on the obstinate, is obstinacy.

Herbert Simon’s first book

I’m finally getting around to reading Herbert Simon.

I wonder how many service designers are aware that before writing Sciences of the Artificial, Simon wrote another book called Administrative Behavior, which according to Wikipedia, “was based on Simon’s doctoral dissertation” and “served as the foundation for his life’s work.”

I haven’t experienced this precise species of excitement since I learned that Adam’s Smith’s other book was all about empathy.

Prying open the hand of thought

I’ve begun to notice where other people’s own original “pet theories” harm their overall understandings and ability to communicate their ideas. The noticing is spontaneous and intuitive, too. It is not an intention or an analysis. I just see it as given.

This matters to me because I have become aware that I am guilty of the same thing. The idea that I was going to write a book to mark my intellectual property, and my intense anxiety of getting scooped has corrupted my thinking. Now my philosophy is scarred with neologisms and mangled with argumentative entrenchments.

For this reason, I am doing some strange things to loosen my own grip on “my” ideas.

I feel that if I can stop caring, or at least suspend caring about the source of the ideas I use and care about — if I can “open the hand of thought” and let my precious, old, complicated ideas fall out — maybe some simpler ideas might land on my palm.

I am focusing on learning to teach — prioritizing what is most readily learnable over what is mine — as a mindset to gently pry my fingers open.

And what I am going to learn to teach is service design. I want to get service design dead simple, so it can do its transformative magic on our everyday dealings with others.

When done in the right spirit, service design invests us with a new practical faith — one that guides our participation in the transcendent, mysterious, glorious drudgery of life. This drudgery — ours and others — deserves our love and respect. Service design operationalizes that love and that respect within an organization.

It is important!