Category Archives: Philosophy

A faith of sacred questions

It seems to be a perverse law of reality that the more ultimate and urgent a question is to human existence, the less we can hope to have an answer. Stuck without answers, we are forced into different forms of faith, which include:

  • Tradition — accepting answers provided by trusted others from the past or present and actively cultivating belief.
  • Speculation — experimenting with possible answers and adhering to the ones that seem best to believe.
  • Practicality — rejecting such questions and living strictly within the limits of mundane truths which can be answered.
  • Distraction — suppressing the urgency of ultimate questions by redirecting, distorting or dulling attention.
  • Quietism — declaring ultimate unknowns to be unknowable, and therefore less a matter of questions to ask and answer than mysteries to contemplate.
  • Mysticism — abandoning metaphysical speculation and instead meditating on symbols  that relate us to realities beyond form and knowledge. 
  • Nihilism — taking the painful unknowability of our most urgent questions as a test of the integrity and courage of our intellectual conscience to refuse to resolve what cannot be resolved.

Another response takes the unanswerability of ultimate questions as a moral clue, a suggestion that here answers are not the answer.

The crucial shift required for this alternative response is rethinking the relationship between questions and answers. Normally, answers alone are seen as having positive value, and the value of questions are entirely bound up with their role in production of answers. Questions are just perceptible holes or defects in our knowledge, and the posing of questions is just requesting more or better answers.

But this view is not the only possible one, and it may just be a stale habit that has gone too long without being challenged. In fact, questions are the furthest thing from mere absence of answer. A question is an active kind of receptivity, guided by a strong intuition of relevance, and it might even be questions that invest truths with intellectual life.

It has been argued that understanding any truth consists in grasping the question implied in its assertion. Misunderstandings occur when truth are taken as answers to the wrong questions. And confusion is failing to find any question the truth might answer.

It is also true that when a person plunged into a disorienting problematic situation, an inability to form clear questions far more painful than simply lacking answers, and that gaining clarity into one’s questions alleviates this pain more than acquiring new factual information, unless the facts reveal the real question at hand.

Dignifying questions with value and positive existence makes possible new forms of faith, oriented less toward having factual answers than toward asking good questions in a good way for good reasons.

If questions are capable of infusing truths with living meaning, can questions do the same for other kinds of relationships? How about relationships between people (who, after all, are irreducible to knowledge)? How about relationships between people and this inexhaustibly surprising reality we inhabit together?

Is it possible that unanswerable questions might help us understand that knower-known is not the right relationship in every kind of situations? Here questions seem to urge us to know-toward, understand-toward instead of comprehending — to touch with the fingertips of our understanding instead of reflexively gripping everything in the fists of our cognition. This way of approaching reality places faith in questions as sacred.

Generosity of spirit

When a person tells you something that is new to them — something they experience as new, whether because it is new to the world or just new to themselves — the generous thing is to find as much newness in it as possible, and to share that newness with them.

The temptation, of course, is to view the other person’s new idea or new insight or new knowledge as something we already had, as if this poor fool just caught up with us.

When people do this to me, it feels like a kind of stinginess. Somehow, this other person lacks the generosity to accept something new from someone like me. Maybe they can’t share excitement over another person’s achievement. Or maybe they cannot be bothered to exert effort to see subtle differences beyond the simple matching of resemblances. Or maybe they don’t like the feeling of anxiety that always attends even the smallest transcendence of one’s own conceptual system. Or maybe they see a loss in prestige being taught by someone else, and their envy demands minimizing other people’s achievements.

Whatever the motive, it feels terrible — deflated, alienated, humiliated — to be on the other end of this treatment.

My own moral method requires me now to turn it around and find where I have done and habitually do this myself. As always, I am finding numerous examples, and in the most painful places — in places where I’ve wounded people and damaged relationships.

Here is a new discipline of generosity I am going to experiment with. I will not pretend an entire idea is new if much of it is familiar and well-known. (I have tried that, and it is disingenuous and self-abasing.) What I will do instead is treat the familiar and known aspects of the idea as a launching point for an exploration of what is truly novel and valuable in the idea. I will look for exciting, consequential content and look for ways to collaboratively incorporate it into my own understandings. This is another way of saying that I will allow this other person to influence me and play a part in creating me.

The worst product management fad, ever

I’ve been pretty outspoken about the damage Lean Startup has done to design.

Mostly, I have emphasized the way such engineer-centric methods tend to encourage rushed release cycles that expose users to inconsistent user interfaces, often flawed ones. I’ve complained that an engineering mindset conceives products as things, where a design mindset thinks of products as experiences real people have using them, and that when design is controlled by people with engineering mindsets, experience becomes a thing added to the other thing, the primary thing, engineers make.

From this engineering mindset, Lean Startup makes obvious sense. The entire process is optimized to the goal of improving the product as rapidly as possible, the product being, once again, a thing. By this logic the users become valuable means for discovering new places where the product might be improved. Instead of wasting valuable days testing prototypes in artificial scenarios that only examine parts of the experience in ways that might not represent the full context of use and doing so with very small samples of users — why not release the product to much larger samples of users using it in the wild for real purposes, and to monitor that usage so that problems that show up in these real situations can be addressed in the next release that is never far away?

To a design mindset, this is exasperatingly wrongheaded. When designers perform usability tests on a product, yes, the product is improved — but the product is improved (with the help of voluntary, paid test participants) before it is released in order to protect any real users from having bad experiences with the product. This is because — and this is key — any unexpected change, even a change for the better, forces the user out of a learned habitual mode of use into a figuring-out mode that refocuses attention on the product instead of on what the user wants to think about and do.

This is why the engineer’s objectification of “the experience” is not a semantic nit-pick, but a true distortion of meaning with big consequences. If “the experience” is a part of the product that can be improved through experimenting on real users, why not do it? But if the experience is understood as being what happens when real people use the product, the incessant improvement of the product will be seen to occur at the cost of a deteriorating experience.

What designers want is to change the experience as little as possible as infrequently as possible. This is why we work so hard to understand the people we are designing for so we can get the product as right as possible before users invest themselves in learning it and incorporating our product into their lives. “Pivots” in product purpose are extremely disruptive to users, and represent at the least a need to invest in relearning, and at worst can alienate users if the product pivots away from their needs. In products users love, pivots feel like betrayal, and in fact pivots are calculated betrayals. They should not be treated lightly. Designers concept test in order to avoid the need to betray users who have trusted a product enough to adopt it. Designers usability test for at least two reasons. The first is obvious, and seems to be the only reason understood by the engineering mindset: to remove as many flaws as possible from the experience before users are harmed by them. But there is a second reason: to avoid the need to change the user interface later, after users have invested effort in learning them. As Beatrice Warde taught us, great design is invisible, and as Martin Heidegger taught us, when a tool stops functioning as expected it goes from invisible “ready-to-hand” to distractingly conspicuous “present-at-hand”. It stops being an extension of one’s body, mind and (I’d argue, heart) and becomes an unwanted rupture in attention.

One topic I plan to cover in my upcoming book, Philosophy of Design of Philosophy, is the ethical issues revealed by all the various flavors of extended cognition, which I plan to bloat into a much larger (Haraway-ish) theory of extended self. When a user adopts a product, that user has invited that product into the user’s own being. Contrary to currently hip “Eastern” attitudes that insist that we are not our possessions, I would argue that in an important sense we are most certainly our possessions, and most of all those possessions we use every day and count on to be there when we need them, just like our hands. The trust that users show when they invest in learning a tool so well that the tool vanishes into their body, mind and will should be counted sacred — and I will argue in my book, formalized into a tool covenant.

I am am definitely rambling now, because I haven’t even gotten to my main point yet — yet another way Lean Startup has harmed our daily lives. But before I shift to this next theme, I want to try to pull together the implications of the points I have made so far.

  • If a human being’s self, to some important degree, is constituted by the things they use;
  • And if this constituted self is only whole when these used things vanish and become extensions of their bodies, minds and souls;
  • And if changes to tools break this invisibility relationship and by extension break the extended self;
  • It stands to reason that great care should be taken to change tools as infrequently as possible, as little as possible, only when necessary and only when the change is known to be more beneficial than harmful!

No, most of us don’t see things this way. Even designers don’t. Users lack the language to describe the anxiety they feel when they cannot count on tools they rely on looking or acting the same way when they pick them up to use them, nor can they justify their feelings of betrayal, indignation and violation when product managers decide to overhaul the design of their product. It is as if strangers can rearrange rooms of our homes randomly whenever they feel the whim. We cannot describe, justify or argue for what our sanity requires because we think using philosophies which do not support the thinking of thoughts that clarify our situation and equip us with language to do something to improve our lot! Our working philosophies need to be redesigned to suit this need — and many others that are causing our worst social problems.

My core idea is: We can’t agree on how to emerge from our myriad crises because the folk philosophies we use to do our thinking and persuading are not up to the task. But we can design better philosophies with tradeoffs more suited to our contemporary situation that will render confusions thinkable and give public voice to feelings that are currently isolated inside individual souls. Since I’m coining terms left and right, I’ll add another: design instrumentalism is the concept that thoughts are things we use for our own human purposes (instrumentalism) and which therefore ought to be thought of less in terms of truth vs falsehood and more in terms of better and worse designs, which means that philosophies ought to be designed, using design methods.

And now, enough digression: the second way Lean Startup is harming our lives is by stuffing design processes inside Agile processes, and in the process making it nearly impossible for designers to consider experiences holistically so that every part of an experience relates to the others in a way that makes clear intuitive sense.

Our sanity requires us to sense relationships (even if we aren’t explicitly thinking them) between all the elements of what we experience — the people, the things, the events of the past, present and future, our own purposes, etc. These relationships are how we make sense of things — or, more accurately, they are the sense we make of things. When these relationships are missing, or inconsistent, or blurry, we are unable to make sense of our experience, and we feel perplexity and anxiety, if for no other reason that something is wrong and we cannot even put our finger on where the wrongness is coming from. We don’t have words to explain, only to express our emotional reaction to the chaos.

It is the job of designers to architect these relationships — to place “inside” experiences those connections people look for in all experiences — so there are relationships there to intuit in order to make sense of things, then to give concrete shape to these relationships so they feel unfailingly real. This gives users a feeling of solid ground under their feet. Lack of solidity, coherence, consistency, reliability, endurance — I will call this condition experience volatility.

But these relationships do not emerge automatically in the process of adding features to a product (or service). They cannot necessarily be overlaid onto products as they are built out bit by bit, feature by feature (that is, by constructing atomistically). They coherence needs to be developed at the level of the whole and the part simultaneously, which means both need to be kept fluid as long as possible, which is precisely what design does as a matter of method. Jumping straight in and building and bolting, and breaking and re-bolting is a cumbersome, frustrating and wasteful way to develop holistic systems, and this is why when systems get engineered atomistically the holistic sense of the experience is normally what is sacrificed.

But there’s yet another problem! I need to research this part more, but the IA (Information Architecture) conference I attended last week heightened my awareness of how pervasive stories have become in our design processes. Agile works on the model of nested stories of increasing scale. This has the effect of imposing models of step-by-step procedures onto interactions. The way I put it, it tends “wizard” things by making them behave more like branching linear processes than like objects, or environments, or conversations which afford users more control. I am also finding that Service Design tends to do something very similar, so that the design almost automatically constructed on a timeline backbone.

Time happens to be my least favorite dimension (not to imply that I like breadth or width much better. ) Sometimes time, timelines, the elements of literature/ theater) are the right organizing structures of design, but we shouldn’t assume or or make automatic choices due to habits of method. The structures that undergird our designs should be carefully considered before being chosen.

Back in the early aughts, before UX was a thing, back when I still called myself an Information Architect, the company I worked for acquired a legendary business anthropology outfit. The department they became post-acquisition was called xMod, short for “experience modeling”. This strikes me as an excellent name for the holistic meaning-structure development activity that helps overcome experience volatility, and which again, is made impossible when building and design start at the same time and design is rushed into producing specs for engineers ASAP, lest those engineers sit idle and waste company resources, instead of doing their jobs, which is building something — anything!

So this is my argument 1) that Lean Startup has exponentially increased experience volatility since its mass adoption, 2) that experience volatility matters to our lives, because in a very real way it injects volatility into our own being by constantly breaking our extended selves, and 3) the only reason we don’t all understand this and protest it is because the folk philosophies we use to think and communicate are badly designed for our current situation, but that 4) we can and should redesign our philosophies to help us live saner, more peaceful, and happier lives.

If anyone has actually read this far: Thank you for your patience!

So many ideas. So many coinages.

 

Shelved: “post-post”

Today I shelved a draft of a post about a shift I have detected in our culture. In the first post of my “Shelved” series, I will attempt to summarize that post:

I believe the period we called “postmodern” ended about ten years ago. The primary reason this event has not been publically noted is because the kind of reflection that detects and confidently notes shifts in zeitgeist itself belongs to postmodernism. I would call the period we are in postpostmodern, except that the adding of the “post-“ prefix also belongs to postmodernism, and it feels stale.

The shift can be characterized as a shift from first-person perspective to third-person perspective. With this shift comes new style preferences, and this one seems to like acronyms. So I’ll try to name this new worldview something that fits its own sensibilities by calling it 3PP, short for 3rd person perspective.

It is no accident that among the material-turn philosophies, the one that assumes a first-person view is called postphenomenology, and the ones that emphasize a third-person perspective are called ANT and OOO.

Part of this shift to 3PP is a very strong sense that all personal reflection is just an emergent phenomenon of objective processes, and unreliable until it is backed up with solid objective research. There is nothing wrong with this, and much right about it, unless it grows aggressive and attempts to discredit and devalue personal experience, even in the first-person’s own natural habitats, especially art.

Establishing objectivity is very expensive. Not all people can afford it! Politically speaking, a requirement to objectively prove every kind of reflection and objectively justify every moral intuition, even those of personal experience, excludes quite a few less advantaged voices from public discourse. Here I will quote my own shelved post:

If one aspires to be heard and taken seriously, much less believed, one has to have the right kind of hard-nosed factual disposition and soft-hearted moral disposition, the right kind of extensive training in evidence-gathering, the right kind of expertise in how to detect and neutralize one’s own biases and unconscious motivations, and the right kind of work ethic (and the time and resources to live up to its demands). In short, one has to belong to a certain qualified class of professional to have a valid opinion on what is really real and really good, and therefore to have the right to determine what voices ought to be permitted to speak, which voices should be amplified and “always believed”,  and which voices must be suppressed or “de-platformed”. The reason for this  is self-evident: anyone outside of this fastidiously self-aware class is almost certain to be unconsciously driven by a desire for collective power, and will almost automatically fail to notice the insidious ways power and privilege produce worldviews that justify one’s own right to oppress others who seem to deserve or even require it.

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Just as I suspected: my summary is better than the original!

Introducing “Shelved”

Lately, I have been writing lengthy posts and abandoning them when they sprawl out of control and I run out of time. There are good thoughts in them, though, and I hate to waste them.

To avoid losing them I am going to steal a move from Borges (who wrote fictional critical reviews of imaginary novels he lacked the patience to write) and start publishing summaries of shelved posts.

I will now write the first post in the Shelved series.

 

 

Liberalism’s dependence on democracy

In a stable liberal democracy, the majority of citizens must consent to a shared vision of liberty.

As soon as some powerful minority imposes a vision of liberty that the majority experiences as unjust, the fragile alliance between democracy and liberalism begins to break down.

This will happen even if that minority is entirely correct about absolutely everything — that it really does have special access to the absolute moral truth, thanks to better education, purer motives, or more reliable techniques for counterbalancing its biases and neutralizing its own motivated reasoning — or any other similar claims that justify privileging one’s own judgment and enforcing one’s own convictions over the unconvinced.

If the unconvinced also think they have privileged access to the truth (and they do think that!), and however wrong they may be (and they are wrong about having special access to the truth!), the righteousness of the minority will not matter: the majority is going to assert its will. Angry majorities tend to have the advantage over righteous minorities in such conflicts.

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One of the consolation prizes of vulnerability is you can never forget how dependent you are on persuasion for your very survival. This, and this alone, is what gives the marginal person some kind of intellectual privilege.

Publication of Geometric Meditations

I am sending Geometric Meditations to the printer this weekend. I have continued to tweak the layout in vanishingly minuscule ways. Just about every word, every punctuation mark and every line break has been inspected, varied, experimented with, obsessed over.

I am posting what I think will be the final version which will be printed. If anyone happens to look at it and finds a mistake or flaw, please alert me. I know it cannot be perfect, but I’m pushing it as far in that direction as I can.

Once Susan gives it the last pass on Saturday and approves it, I am bundling it up and sending it off. I’m told the printing takes about fifteen days. After that, I will be hand-sewing each copy, and giving them to the people who participated in the development of the concepts and the design of the book.

Continue reading Publication of Geometric Meditations

Extending the autism spectrum

I see the autism spectrum as one half of a much longer spectrum, one that runs from the extreme pole of full autism (mind-blindness to others) to full borderline (mind-blindness to oneself).

A person (or group) unbalanced toward the autism end of this enlarged spectrum will proudly refuse to care what anyone else thinks. A person (or group) unbalanced toward the borderline end will feel existentially threatened by the thoughts of others, because the thoughts of others is the sole source of selfhood for the borderline personality.

The ideal, of course is the middle region, where we are aware of what others are thinking, feeling and intending, but we remain rooted in what we ourselves think, feel and intend. Even when we consider changing our views, we do so as ourselves, making an evaluation and decision.

This ideal is represented in my Geometric Meditations book in the symbol of the spiral.

 

 

The Great Awokening

“One thing I’ve always heard on the right is ‘Oh, a Great Awakening is gonna save us. You know we don’t need to do anything. God will come down and save us.’ We may have a Great Awakening but there’s no guarantee that the religion that will be awoken will be a reasonable one or an orthodox one. If anything you could argue we are in the midst of a Great Awakening right now and it’s the Great Awokening. It’s this secularized fanatical identitarian religion that preserves the Christian categories of original sin and inherited guilt but removes the possibility of redemption.” — David Azerrad, introducing a Ross Douthat talk.

The psychological force of psychology

Where others see psychological forces, I see the functioning and malfunctioning of concepts.

The worst conceptual malfunctioning appears to be happening with the set of concepts associated with psychological forces. What starts as a complex model of the psyche used to understand human behavior can easily degrade into an elaborate demonology used to condemn and control human behaviors through shaming, terrifying and torturing the psyche.

Dealing with offense

My process for dealing with offense:

  1. Allow myself to be angry. (Not that I have an alternative.)
  2. Harness the anger to analyze the offensive behavior and identify the essential personal offense (precisely what is bothering me).
  3. Depersonalize and expand the applicability of the essential personal offense by abstracting from it a more universal principle of offense (something that would bother most reasonable people).
  4. Assuming I’ve committed the same or an analogous offense against others, dig through my memories of times people have been upset with me, in search of cases where I can accuse myself of the same offense.
  5. Using my own memory of my experience and true intentions, defend myself against my self-accusations.
  6. Returning to the present offense, apply the same defense to the person who has offended me.
  7. Look for opportunities to reconcile with other people, because mutual reconciliation is the only thing that definitively repairs damage. (Insights only diminish symptomatic pain.)
  8. Remember principles and defenses for future similar offenses, to avoid unintentionally offending others and taking lasting offense at other’s actions.

Generally, this approach reduces pain, partially or completely repairs damage and produces valuable insights. It also helps prevent compulsively repeating thoughts from metastasizing into philosophies of resentment.

The “material science” of people

My dad is a retired ceramic engineering professor. He is what many people would call “extremely left-brained”. He is the kind of guy who stays up late into the night doing math puzzles for fun. Engineering has always been a core part of his personal identity, even after he became a professor. For him teaching was a process of making new engineers. His job was to take unformed high school graduates and transform them into good engineers, capable of tackling the toughest problems with knowledge, ingenuity, tenacity and a dash of principled impishness.

Like many highly analytical people, my dad tends to view design as a mostly subjective domain, dealing with aesthetic taste and feelings, as opposed to the kind of objective problem-solving engineers do.

This misconception of design is not uncommon. It is especially prevalent in engineering-led organizations. And since designers spend much of their time collaborating with engineers this misconception has practical consequences.

So changing my dad’s view on design and its relationship to engineering seemed like an interesting challenge, and one that might even help solve some tough real-world problems.

I tried several approaches. I talked to him about theory. I explained human-centered design methods. I told him stories about projects. I tried to convey to him what I find fascinating and frustrating about design problems. None of it clicked with him. So, I backed up and reframed my communication challenge as a design problem. I knew if I wanted him to adopt my concept, I would have to make it intuitive, which meant connecting it to his own experiences and using as much of his vocabulary as possible. Here is what I came up with:

Back when he was teaching, some of the most important classes he taught were on material science. His students learned the properties of different kinds of ceramics under varying conditions, such as heat, pressure, stresses of various kinds, etc.), and how to apply this knowledge to solve engineering problems. Because good engineers build systems out of well-understood materials with predictable characteristics.

I explained to him that designers face a similar situation, except our systems include not only physical parts, but also human participants, which we, like engineers, need to understand thoroughly in order to solve the kinds of problems designers are hired to solve. Our problems involve getting people to respond in some particular way to what we are making. Insights into how our human participants think, feel and behave in different conditions helps us develop systems that inspire the right kinds of participation in our systems. Participation might be nothing more than noticing some artifact and forming a positive impression. It might be adopting a tool and using it skillfully. Or it might be actively engaging and actually using a service.

Yes, aesthetics, taste, feelings and subjectivity are an important part of our job, but we are interested in how they coalesce into a person who will experience what we are making and respond with feelings, thoughts and actions that support the overall system we are developing. And that system is made up not only of the participants, but also non-human parts — the parts engineers build.

So, to summarize: design research is the material science of design. In material science, the goal is to understand the rules that determine behaviors of materials, so that when an engineer uses them in a system they predictably function as intended; in design research the goal is to understand the factors that influence certain types of people to feel, think and act, so if someone of that type encounters a design they will predictably respond as intended.

This seems to work well enough for its intended purpose. But unexpectedly, it started working on me as well. Since conceiving design and design research this way, the logic of the explanation has taken on a life of its own, and it has begun to change my own understanding of what design essentially is.

(To be continued.)

Next book: Philosophy of Design of Philosophy

Now that I’ve gotten Geometric Meditations into a finished state I am starting to feel a compulsion to write a more accessible book about design, tentatively titled Philosophy of Design of Philosophy. I’m excited to be freed from the excessive formal constraints that made Geometric Meditations take so long to finish.

There are several key points I want to make.

  1. Design needs to be rethought, along with its relationship with engineering. I propose re-defining design as “the intentional development of hybrid systems composed of interacting human and non-human elements.” Most importantly the human elements of the system should include the people for whom the system is intended, treated as an intrinsic part of the designed system, and interior to it — not exterior users of a system designed to be used by them. Follow this link to see a visualization comparing the “conventional” and “hybrid systems” view.
  2. We find it difficult to define design, and distinguish design from other creative activities (like art and engineering) because we think in a way that obscures the question. In particular, the way we think about making tools and using tools has gradually become inadequate for dealing with the world as it has evolved. Our working philosophies have grown obsolete, and their very obsolescence makes us look for solutions everywhere but where a solution may be found: in philosophy.
  3. Philosophies are essentially tools we use for living lives in an infinitely complex radically pluralistic reality. Every philosophy has advantages and trade-offs, meaning they make it easy, even automatic, to have some kinds of thoughts, feelings, perceptions and responses, and nearly impossible to think, feel, perceive and respond in other ways — and these other ways might be the key to confronting what are perceived, conceived and felt to be insoluble problems. Designers will recognize in this description characteristics common to all design problems, and that is my intention. The design field has developed effective techniques for dealing with problems of this kind. I propose we approach philosophy as design problems, using design methodologies to interrogate problematic situations we face to uncover and frame the most fruitful problems, to develop holistic approaches to thinking them that permit solutions to these problems, to iteratively experiment with and improve our practical thinking. I call this understanding and approach to philosophy “design instrumentalism”. We need to design philosophies that help us design better lives for ourselves, and this book will hopefully contribute to this project.
  4. Part of the reason we need to take design much more seriously is that who we are is changed by what we design. Indirectly, when we design things we use, we design ourselves. And this is because human being is extended being. To be a human being means to have one’s own being stream out into the world in every direction. Despite what spiritual conventional wisdom tells us, in some very important ways we are our possessions, we belong to where we live and we are our egos. But what we are can be released, transformed, improved or degraded based on what we do with ourselves: our environments, our physical tools, our conceptual/mental tools, our life practices, etc. This part of the book draws on extended cognition, cyborg theory, ANT, postphenomenology crossbred with existentialism, but I plan to be atrociously unscholarly, synthetic and magisterial in my approach and keep external references to a minimum. The goal here is to reframe human existence in a way that liberates us from the subject-object and self-other dichotomies that dominate the working philosophies that unconsciously shape our conscious thoughts. (The pre-conscious “how” of our thinking produces the “what” of our thoughts. I may have to also take some potshots at pop-psychologism that views the unconscious as sneaky little mind forces that lurk about behind the scenes motivating us this way or biasing us that way. Where most folks see secularized demons, I see poorly designed conceptual systems, a.k.a. philosophies.)
  5. The process of being human is a nonlinear (iterative feedback) process of co-evolution. As we change the world, the world changes us. This process has brought us to a perilous point where we must choose our next step very carefully.

This is an early sketch, but I think some of the ideas are interesting and consequential, and I think it will be fun to right. And my design approach will ensure that at least some people will find the book useful, usable and desirable.

Polycentric design

Design is the development of 1) systems where the definition of the problem includes elements who are people with some degree of autonomy, and 2) where the production and/or delivery of the designed system involves engineered sub-systems (that is systems that do not include autonomous personal components).

In other words, designed systems are nested systems made up of interacting human and non-human elements (“hybrid systems” as Actor-Network Theory calls them)), and some of the nonhuman elements become engineered systems (ideally explicitly framed as engineering problems).

The idea of design as a system that includes its users as internal to the system is not unprecedented (to name a few Cybernetics, Soft Systems Methodology, and traditional usability engineering have all folded users into their systems) — but it is not widespread among designers, who still tend to view what they make as for people who remain essentially separate from what they are designing.

To sharpen this definition of design it might be useful to define some other design-related activities.

The most important contrast is engineering, which, again, is the development of systems where all elements of the problem are non-autonomous, and predictably follow rules. Autonomous persons are excluded from (defined out of) engineering problems.

Some engineering does involve people but prescribes the rules of their behavior so that they become predictable components of the engineered system. This can be called social engineering. People are controlled and made non-autonomous in social engineering problems.

Naive design is design where the people involved in the designed system are assumed to be as the designer imagines them. In other words, in the course of the design work their goals, behaviors, values, perceptions, conceptions, etc. are not investigated. People are largely imagined in naive design problems.

Human-centered design is design where the people for whom the design is intended (the user, the customer, the audience, etc.) is included within the design problem as substantially unknown. Their personal autonomy requires active investigation, otherwise a critical component of the design’s success is being left to uninformed speculation. To avoid this risk, in human-centered design, the people for whom the design is intended are methodically involved throughout the design process.

As the implications of broader definitions of design come to light, more and more initiatives of various kinds are being recognized as design problems, and are being approached with the sensibilities, methods and tools of design. This has evolved at least one new species of human-centered design, which can be called polycentric design.

Polycentric design is design where multiple interacting people within the designed system are included within the design problem, including not only the primary person for whom the design is intended (user, customer, etc.), but other people involved in the system — ideally all the people who participate in the designed system. Understanding the complexity of such multi-actor interactive systems, and treating each actor as an autonomous person encountering the system from their own lifeworld requires more than a shift of concern — it requires new methods and tools.

Currently, the predominant polycentric design discipline is service design. Of course, services frequently feature multiple actors, and the quality of service depends heavily on the mindset of people delivering it, so it is unsurprising that polycentric design methods are developing in the design of services. But, unless we want to define the word “service” very broadly, the approaches used in service design can be used to design any system where humans are interacting with one another within a hybrid system. To name a few obvious examples, the design of organizations, of public spaces and of online communities could benefit from a polycentric design approach that might differ in important ways from service design.